Total War: WARHAMMER III

Total War: WARHAMMER III

Buildings Expansion - Southern Realms
9 Comments
´EE`∞EternaL 28 May @ 3:58pm 
I guess when the buildings only affect modded units then yeah. an alternative mod with only the ecomical and infrastructural rework and special buildings could be an idea for vanilla TEB with Mixus Unlocker.
I can understand if that is too much work though.
cenTURion  [author] 28 May @ 9:33am 
Ansvering on Retarded fish's question. Maybe in future i'll make a mini mods for one-faction mods, but on the first place global mods on new races and subcultures.
cenTURion  [author] 28 May @ 9:22am 
No, this mod was made exclusively on the basis of the Cataph's Southern Realms mod. Not for vanilla Southern Realms, not for Red's Estallia and others. And there are also many (almost all) variables that won't work with vanilla ones. And second "And" I just don't see any sense to make it for vanilla realms which use vanilla Empire units with their advaced techs like MRLs.
´EE`∞EternaL 28 May @ 3:36am 
Could you make this mod available for the vanilla TEB factions? So we dont have mod requirements.
retarded fish 2 26 May @ 9:03am 
dark land orcs? pretty please
Maltesefalcon 25 May @ 9:10pm 
Love this mod, my only criticism is giving them Bugman Ranger's at Tier 3. Should be a Tier 4 building so it's a capital city investment.
Phukface 22 May @ 4:55pm 
That makes me excited, I love seeing these modded factions/cultures getting more buildings :Neko:
cenTURion  [author] 22 May @ 2:30pm 
Yes, I have plans for any other races or unique factions. Also I have plenty of ideas for further expanding of Undivided Edition
SamuraiMorshu 22 May @ 11:14am 
Omg this is amazing! Do you have any plans for Expanded Buildings for any other mod? Any of the OvNs, Gnoblars, etc? This is exactly what the Southern Realms needs to catch up with the power scaling of the Game 3 factions