Door Kickers 2

Door Kickers 2

[LMRY] OPERATION: IRON TIDE
27 Comments
Luminarity  [author] 5 Jul @ 11:18pm 
i would rather not double upload tho and people do want the mission packs for co-op. how would you prefer it tho?
therealgigachadthelegend 4 Jul @ 2:31pm 
look this is nice and all. But can the single mission packs go, I am fine with the operations and the maps you make are good but it would be better if you can have mission packs separated from operations.
KittenColony 25 Jun @ 1:27pm 
Third completed campaign, completed using Rangers. Holy tankman

Main issue I faced was on mission 5, where it seemed that the walls were indestructible, so I couldn't make use of AT4s or wall charges, this may be a literacy issue on my end but it made the mission a lot harder.

TANKS, HOLY TANK COMBAT, HELL YES.
I'm sure the way they worked were using a custom NPC given the tank's weapon, but it would still have been cool to be able move the vehicles around the AO, even if it was only just a little.

Overall, great setting, great lore, fantastic level design.
Luminarity  [author] 25 Jun @ 12:34pm 
That’s odd, because theres a hidden evac under the stryker and in my testing I’m pretty sure it let me evac. I hope it wasn’t too much of an annoyance lol. I’ll see if I remember to fix it later.
JJbusa 16 Jun @ 7:24am 
By far Some of the best modded missions I've ever played, haven't completed at the moment but have gotten through the 3rd mission and have tried the 4th a few times. One thing that is a little unfortunate is that on Mission 4 where you need to rescue Squad 2, you cant evac without killing all of the enemies because the APC counts as one of your units and you need all units in evac zone to complete without killing all enemies.
Luminarity  [author] 10 Jun @ 2:33pm 
For the sky bridge, clear the outside first or use smokes to provide concealment. Idk what else to say but you could probably find somebody who did it on youtube. :spiffo:

I can't change the vehicles but I agree the Strykers are a little underwhelming. For some reason the stryker can't shoot anything behind cover, but that's something the mod creator has to change.

To control your tanks just use it like a unit (right click and drag to aim). You can't make it move though.
Brother Kim 8 Jun @ 1:20pm 
im completely stuck on mission five any advice of crossing the sky bridge?
Little Rock 5 Jun @ 11:54pm 
Another brilliant map pack to the list. Although I must complain that Stryker is pretty useless apart from smoking.
Karzkin 3 Jun @ 4:14am 
How do I control my tanks?
sopmod720 1 Jun @ 4:04pm 
like, I was playing as wotan international, and this gave me 45 medals in half the campaign
sopmod720 1 Jun @ 4:03pm 
Woah,why does this mission gives TOO MUCH medals?
wk37781 30 May @ 4:36pm 
Thank you for this awesome campaign.
It brings a whole new element, and opens up new possibilities for the game.
chanseylim 27 May @ 2:09pm 
Ignore me, forgot that I had to manually control the Abrams!
chanseylim 27 May @ 1:43pm 
Love the campaign but ran into a bug - can't seem to complete the last mission on campaign. Have hit the last enemy tank with everything I have but it doesn't die, and the Abrams doesn't seem to target it with its main gun. Any ideas?
Ahwama 27 May @ 5:32am 
Nice campaign and nice work on working armor, the campaign is where i'll prioritizing clearing stage instead of 3 star it, this shits too difficult, even with dev mode to add more ares rangers, i still lost 5 of them during 3 first stage, cant imagine what future stage would be (still on the hostage res on L shape apartment

Yeah , this campaign is the real definition of meatgrinder
NANO 26 May @ 2:06am 
Working APC and tank. W campaign
CROWBλR 24 May @ 10:14am 
really nice campaign
Boooble 23 May @ 2:37pm 
oo vehicles
Hamonate1 23 May @ 10:13am 
Loved this campaign just like your other ones. Can't wait for more. Only suggestion I have for this one in particular would be to make the allies controllable from the planning phase for the last mission.

I enjoy trying to single plan your missions as much as possible and I had to redraw their paths quite a bit if I missed something and had to restart the mission to adjust
Don Matteo.EqU 23 May @ 5:01am 
really nice job and finally i have en excuse to use rocket launchers the proper way
Zachtan 23 May @ 4:49am 
"NOT CIA friendly" Pfffft, I think you underestimate our stubborness
Luminarity  [author] 22 May @ 8:27pm 
I've only tuned these campaigns for the default units but I am thoroughly enjoying using British SAS with this one specifically. I would assume NGF's units are good but I haven't gotten to trying them yet despite the fact this mod is made using them. Unfortunately a lot of modded units, including SAS, aren't able to kill the vehicles likely because they have tons of health, but you don't technically need to anyways.

My other campaigns could be played with anyone. I have done my last campaign "Songbird" with PMCs mod which was also pretty fun. Honestly, if I made these maps the way I try to then it should be fun with any squad.
Crimson 22 May @ 7:19pm 
What enemy unit mod should one use for the best experience in this and your other campaigns?
Fedrix1409 22 May @ 12:58pm 
Ur the greatest operation creator around here bruh
averous.abdurrahman 21 May @ 6:03pm 
ur the goat bro
Rayzel_Plays 21 May @ 5:55pm 
Just letting you know that your campaigns are by far the best, they're even better than vanilla campaigns. I have tons of fun every time and I like to replay them with different units; great job bud! Have a good one!
Locked In Alien 20 May @ 2:29pm 
nice use of armor