Arma 3
327th GIR: Part 1- "Mission Chicago"
26 Comments
FUBAR  [author] 7 Jul @ 5:00pm 
Updated July 6th for better optimization, as well as tweaking some triggers and script
Awesome. :jake::steamthumbsup:
FUBAR  [author] 15 Jun @ 6:32pm 
Mission updated today, June 15th, 2025. Optional objective should become more operant, instead of being incredibly hidden.
FUBAR  [author] 12 Jun @ 7:39pm 
@Fxss A couple people have reported that. Been super busy, but will update and fix. Glad you guys like it. The story will continue
Fxss 12 Jun @ 2:09pm 
Cool little mission, didn't end for me after talking to the LT but it was fun
Maxim 10 Jun @ 5:21pm 
Great mission, really enjoyed playing it.
Here's the video. https://www.youtube.com/watch?v=oUvsHuCPoq0 :jake::steamthumbsup: Can't wait for part 2!
FUBAR  [author] 26 May @ 1:07pm 
Thanks man. That'd be highly appreciated. I think the Arma community is starting to slightly wane compared to 2-3 years ago, and it's a lot harder to get thousands of subs like before. Anything to get the mission out there. Either way, glad a couple of people enjoyed it.
No probs. I'll try and get the video up before you release it. o7
FUBAR  [author] 26 May @ 12:53pm 
Alright. When Im done with part 2, I’ll go back and fix it. Thanks for letting me know
Sadly the issue of mission not ending still persists. Though I noticed there was a "skip mission" in the pause menu that you can end for yourself. Might be a SP issue since maybe this mission was built with co-op support? Either way, mission is still fun and looking forward to pt2. :jake::steamthumbsup:
Luigisiv 26 May @ 9:52am 
Hope it doesnt prevent you from playing the future ones....

No not at all, I loved the atmosphere of it. Looking forward to part 2
FUBAR  [author] 24 May @ 5:17pm 
Yeah that could be the case. I changed some of the trigger timer values, that might help. As for the vehicles, it's a crap shoot. Sometimes they work as intended, other times, they go hide out and I have to find them. However, there is a trigger area they have to stay in. If they leave that area, the defense is considered successful and the task will be complete, so it's nothing mission breaking.
Awesome. Could be an issue with singleplayer and triggers not activating due to team switch maybe? I also figured the attacking force (halftrack) wasn't moving on defense so I had to find it myself. The truck of Germans that arrived later, worked fine though.
FUBAR  [author] 24 May @ 4:47pm 
Thanks Marc. Looks like it's an issue if numerous people are reporting it. I'll take a look at all of the trigger parameters.
Really good mission. Might record a video of it too. Though same as others said, it doesn't complete after talking to the Lieutenant after defending the flank. Played SP. :jake::steamthumbsup:

Edit: Nevermind. Once the music finished playing (or maybe when my AI units got to the glider?) the mission completed. Or maybe when I opened the LT's backpack lol.
FUBAR  [author] 23 May @ 4:00pm 
If anyone else is unable to complete the mission, please give me a heads up
FUBAR  [author] 23 May @ 3:59pm 
It’s supposed to end there, and mission 2 continues from there(will be released soon). In my testing, it ended as intended. Not sure what happened. Hope it doesnt prevent you from playing the future ones. I’ll look into it. Thanks for playing.
Luigisiv 23 May @ 1:57pm 
I get to the last part where you go back to the LT after defending the flank, and it says give your men 10 minutes to rest up, but nothing happens after this. Is this the end or is there more?
Spark Daddy 21 May @ 6:38am 
les goo
Komodo 21 May @ 5:33am 
Hell yeah Fubar, congrats on the release
Brian Hates Games 21 May @ 1:33am 
no big deal! looking forward for the next part (;
FUBAR  [author] 20 May @ 11:25pm 
Damn. Roger that. Thought I fixed it. My bad. Sorry for the confusion
Brian Hates Games 20 May @ 11:09pm 
so far its really good, im playing on harder difficulty so i had to figure out where i landed and where to go to reach the LZ and it was pretty immersive id say, enjoying the encounters along the way whatsoever;

one issue i notice is in the objective texts for the 6pdr and like the jeeps, sometimes it says west approach sometimes it says east (east is the correct one); seems like even the defend objective also says west instead of east; got me confused for a while bcs i towed the gun all the way to the west but didnt get any notif or watever lol
FUBAR  [author] 20 May @ 10:57pm 
Thanks for the test bud. Let me know how it goes
Brian Hates Games 20 May @ 9:53pm 
tested few minutes in, the glider landing atmosphere itself is already amazing ^_^