Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Spawn Menu part1 for workshop missions
36 Comments
戳你py  [author] 14 Jul @ 7:41pm 
@掌柜您可好 不能,给原版菜单用的
掌柜您可好 12 Jul @ 3:35am 
老板,能不能整合一下现代战争系列mod的地图?感激不尽。捋了一遍地图包里全是二战mod。
戳你py  [author] 20 Jun @ 8:51am 
@我将带头白给 首先,确定你用的是我给的那个斯大林格勒,其次,确定你覆盖对了位置,最后,确定你mod顺序没错
我将带头白给 17 Jun @ 9:11am 
没用呀 我斯大林格勒里面的map文件 覆盖了resource里的map 打开游戏并没有作弊菜单
Kunstbanause 2 Jun @ 2:33pm 
I struggle to find my mistake going through the explanation. Here is what I did.

1. Located my required Mission mod in the descriptions txt file:
【添加的任务mod——added mission.txt
2. Than opened 【steamapps\workshop\content\400750\3485263053\resource\地图文件——repalce map】file with WINZIP and selected my requested Mission (Tims german Liberation Skirmishes) and opend it.
3. I dragged the 【map】folder out of the Zip folder and replaced the existing empty (map) Folder in the folder【steamapps\workshop\content\400750\3485263053\resource】.
4. l loaded all Mods in the given order. First Mission Mod, 2nd your Mod, 3rd Spawn Menu Part1 Mod.

Unfortunately Spawn Menu doesn't work for me.

Where did I forget something or made a mistake?
Thanks for the help.
b0917933818 1 Jun @ 2:33am 

烏俄MOD有些載具是不是能加入一下 感恩
维托斯卡莱塔 31 May @ 11:22pm 
还是不行,谢谢大佬
戳你py  [author] 31 May @ 10:20pm 
@维托斯卡莱塔 你把文件覆盖到大兵瑞恩的文件夹里然后先菜单再瑞恩试试,我瞅了一眼他没用官方的m36,自己搞了一辆,就这辆出的问题。
维托斯卡莱塔 31 May @ 6:02pm 
还是不行,我用了改原文件代码的也不行,我还是不开作弊器玩吧,谢谢大佬您告诉我错误的援引
戳你py  [author] 31 May @ 5:42am 
@维托斯卡莱塔 某种申必排序问题,测试时候我也遇到了,我连排序三四次莫名其妙搞定了,具体解决方案我也没有,要不你就把map塞大兵瑞恩或者生成菜单的文件夹里,然后只启用生成菜单和大兵瑞恩
维托斯卡莱塔 31 May @ 5:22am 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: define not found (C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp:455)

RIP=7ff8d0e6933a [main_loop]
RAX=00000000 RBX=050fe450
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP=050fe330 RBP=00000004
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_singleplayer)
>> entity:raw
> file "/entity/-vehicle/tank_medium/m36/m36.def"

79: ("armor_medium"« turret(32 32 32 32) body(38 19 19 19))
80: ("armor_engine" t(40 25 25 19))
81: ("armor_mantlet" t(57))
82: ("shield" args 20)
83:


CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39

---------------------------
确定
---------------------------
戳你py  [author] 31 May @ 5:15am 
@维托斯卡莱塔 报错log复制一下发出来看看
维托斯卡莱塔 31 May @ 5:03am 
用在拯救大兵瑞恩mod的会在加载到83的时候闪退,不知道为什么是因为我没把.mi文件加代码还是不应该放在大佬你的mod里的resource文件夹里的map文件夹里?还是应该放在拯救大兵瑞恩mod的map文件夹里
Rosemi  [author] 28 May @ 7:19pm 
@SpartanViperz I also really like the mods you made, and I hope you can bring us more mods
mandbo8497 28 May @ 1:22pm 
Would it be possible to create spawn menu for wolfenstein mod both for conquest and campaings ?
戳你py  [author] 28 May @ 4:50am 
@SpartanViperz :steamhappy::steamhappy::steamhappy::steamhappy:
SpartanViperz 27 May @ 4:21pm 
Thanks for making this compatible with my mod. I get a lot of users asking for it to work with the spawn menu so really appreciate you doing this :) <3
戳你py  [author] 24 May @ 10:07pm 
@SSR Courier load this mod after Tom's mod
SSR Courier 24 May @ 4:49pm 
Got it to work for Tom Germany Liberation Skirmishes, haven't try any other missions, so for those still trying to get it to work, keep reading.

First, I loaded the mods in order.

Second, exit game, open up both workshop folders of Tom's GLS and this spawn menu mod (steam workshop ID number is in the URL).

Third, go to said folder of the workshop mission you want spawn menu to work, locate /resource/map.

Finally, copy the map folder, paste into the /resource folder of this spawn menu mod.

Hope that helps.
Gallina Sedosa 24 May @ 9:31am 
Okay. Thanks a lot
戳你py  [author] 24 May @ 9:09am 
@マーリー_ウルフィ_71 this replace mod made for vanilla game so wont added the lot changes mod like MACE
戳你py  [author] 24 May @ 9:08am 
@TWITCH I don't know how to record videos
戳你py  [author] 24 May @ 9:06am 
@Theman3424 Make sure you have follow the description to replace the map file ,then accept this mod after the mission mod you want play.
戳你py  [author] 24 May @ 9:04am 
@Gallina Sedosa @MK Zeev will made a spawn menu for wiga's mod later, this one made for vanilla game so wont added the lot changes mod like 1946
88炮真牛逼 24 May @ 8:57am 
看不懂。
__DenBro__ 24 May @ 6:36am 
Is it possible to add the "German Liberation Skirmishes" modification so that it works with it?
TWITCH 24 May @ 5:02am 
maybe its nice to have a video for example and new beginners
Theman3424 23 May @ 8:43pm 
This is not working for me. It is in the right load order. Trying to use it for Field Defense. Just doesn't work.
MK Zeev 23 May @ 12:13am 
can you possibly include this mod on the missions on this mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981349449

thank you in advance

PS. Have been trying in my own but cant seem to make it work :steamfacepalm:
戳你py  [author] 22 May @ 7:03am 
@Gallina Sedosa Not good at English, so I'm not certain if the description can clearly explain how to use this mod.
If you need mod mission not listed in the TXT, tell me in the comments section. I will check if they can be added once I have the time
Gallina Sedosa 22 May @ 6:43am 
Oh, thanks.
Is it easy to add other workshop missions?
戳你py  [author] 22 May @ 3:22am 
@Gallina Sedosa didnt added wiga's mod, the Stalingrad in this mod is

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514331956&searchtext=Stalingrad

you can copy the mod name in the TXT then paste in workshop to find it, all the name in TXT are full matched.
Gallina Sedosa 21 May @ 7:35pm 
Sorry. I have no idea what to do. I am using the user Mission: 1943 Stalingrad v1.1 by wiga. I still don't understand the instructions.

I took the map file 000_Stalingrad and placed it into the map.pak file