Counter-Strike 2

Counter-Strike 2

Course (WIP)
3 Comments
tofu🍓 30 May @ 10:01am 
Starting from my absolutely favourite part of the map :steamhappy:

Golf Cart - Return Area: I loved both holding and rushing.

It's great for both T's and CT's since they both have time to chuck in utility before they see each other. My Favourite part is the 2 metal doors that are covering the hostage. The CT's can climb on his head and do a sneaky peek on the wire mesh thing and catch any T trying to wallbang of guard.

The Middle: I LOVE Mid now! It's so fast paced as the whole map is but it feels like a bit too powerful to be able to peek from above to hold for your teammates. I love that but I would open up the windows on the Dining area just to try to balance it a bit for the T's.

There used to be this spot with boxes on the older version on the Dining Area hostage that I really liked and kinda miss... I think it would make gameplay more fun to have this extra spot back.
tofu🍓 30 May @ 10:01am 
I loved that the Hostage Rescue also moved a tiny bit further away as it felt a bit too close before so that's a nice improvement too.

I haven't used the Wine Cellar flank much but I don't have a problem with it.

( also there's a silly invisible wall on the Golf Cart Entrance that blocks half the entrance to the hostage from the T side but that's not too important for now ).


Overall I am really impressed with the upgrades you have done to the map. It slowly feels more and more like a place. I haven't explored inside the maze but its funny to have it there, I really how silly it is. It's still really fun to play. Gave it like 30 minutes this time running around and testing pushing and holding from all sides. It's very very fun. I hope you stay motivated in working on it when you have the time! :nekoheart:
tofu🍓 25 May @ 2:56am 
I don't know what it is about this map but I really enjoyed playing it. Played it for about 15 minutes and I already feel like I know the layout which I can't say the same for other maps I have played for longer. It's nice and simple and to the point.

There's not a lot of areas you have to check when you want to go somewhere, no 50 alleys that go to the same place. I really liked it

The Smokers hostage timing is crazy :D It was really fun holding back a rush to him so fast into the round.

Mid feels a little narrow but of'course its a WIP

The Outside Hill right of T spawn is really fun too that ends up under the Kitchen and doesn't make the map very open but I liked the addition.

I liked imagining the map with textures and the fish tank and the outside areas it was really fun!!

:D I will keep it on my radar