Left 4 Dead 2

Left 4 Dead 2

Escape: Aethership V5
52 Comments
RichardHafer  [author] 12 Jul @ 12:28pm 
@SparkyBlue21

Ay thanks for the feedback, all the credit for the actual map going to da @pasas :)

Yeah i forgot to spawn melee weapons ROFLLLLLL
SparkyBlue21 12 Jul @ 11:54am 
This map has a very great concept, enjoyable gameplay, and a breath of fresh air compared to the shit custom campaigns I've played that plagues more than half of the workshop.

Here are my complaints though.

1. It's a survival map, which means the bots are expectedly shit, but at least the map helps a bit by giving them a weapon headstart and teleporting them away from the boss. Unfortunately, the only way you could make bots somewhat useful is to have the Left 4 Bots 2 Add-on and just keep warping them to your position whenever they try to get away for some reason. If there are any plans to make this a co-op map instead of survival, that would be really great.

2. I don't know if this was intentional or not, but spawning 0 melee weapons on a map that works like this is diabolical.

3. The Boss' Laser Attack can hit you through the pillars which is fricking annoying.

Overall, a solid map all things considered. 8.5/10.
NuclearBanditZer0 20 Jun @ 10:11pm 
i loved Infiltrating the Airship from the Henry Stickmin Collection
刚买游戏的萌新 17 Jun @ 9:51am 
生存地图
刚买游戏的萌新 17 Jun @ 9:51am 
marked coop, I misunderstood,because of this, I searched for a long time before I realized that I couldn't find this map in coop mode.some people say this can be changed to coop mode, maybe can try it
ハシノオオ 14 Jun @ 9:51pm 
i don't know why i didn't have rifle at the begining but the bot had that ??
RichardHafer  [author] 9 Jun @ 9:50am 
?
Vector Dreemurr 9 Jun @ 6:14am 
непроходимая залупа, только две пушки на всю карту
Yorukaze 8 Jun @ 11:09pm 
Oh my god finally a zombie escape port, you're doing gods work man 10/10
mαʀV¡N 8 Jun @ 12:38pm 
don't se sb_allow_leading to 1 as it can make bots kinda buggy, they'll want to go ahead but then come back to you, this back and forth can be annoying
Jmod 8 Jun @ 1:16am 
this is epic
RichardHafer  [author] 3 Jun @ 12:37am 
:health:
Rememorize 2 Jun @ 5:11pm 
god map
Kuru Kuru 1 Jun @ 6:22pm 
Cool map Ngl however its not bot friendly. Still i really love zombie escape. Please make more.
Goldbean 1 Jun @ 6:45am 
Amazing,please make more !
RichardHafer  [author] 1 Jun @ 2:26am 
you know what i , i get it:chris:
varg 31 May @ 3:45pm 
cool map but the song at the end is probably the worst song I have ever heard in my life
So this is a survival map that you can beat?
Omex 29 May @ 1:51pm 
stacy is a bum dont listen to him
RichardHafer  [author] 29 May @ 8:59am 
new update out
RichardHafer  [author] 29 May @ 8:07am 
Gonna update asap
RichardHafer  [author] 29 May @ 8:07am 
Nvm there is currently another issue
DeadlierHades 29 May @ 5:07am 
@richardhafer, damn mb bro. Great vid man, didn’t know you were built like that. Don’t worry I take it back bro. Mwah
RichardHafer  [author] 29 May @ 2:48am 
Hello guys, released a update:
- Added a easy mode chapter version
- Made the escape helicopter stay like 5 seconds longer so it's actually possible to run to it in time
- Added some props to the outside of the helicopter area so you can#t easily fall off

Thanks for the feedback y'all!
RichardHafer  [author] 29 May @ 1:28am 
DeadlierHades 28 May @ 5:30pm 
poorly put together horde mess
刚买游戏的萌新 28 May @ 7:02am 
Survival
Versus Survival
GuyNamedStacy 27 May @ 7:22pm 
For some reason I'm spawned on thin air without a way to start the timer and when I no-clipped into the map most assets were errors, I tried re-subscribing multiple times but nothing would really happen, it just got worse. Plausibly just a me thing, dunno why it would be, but I don't see anyone else with this bug.
mαʀV¡N 27 May @ 1:50pm 
the ending helicopter leaving barely gave time to get on it
RichardHafer  [author] 27 May @ 9:32am 
@Suzumiya Ame - Thanks for the the feedback , I will look into implementing some more player-friendly changes !:health:

@GamePlayer Problem with your mods/game, nobody else reported this before, not sure.

@Squachhead - Only survival works for this type of mode
Suzumiya Ame ★ 27 May @ 9:18am 
Considering how much of a banger Wildfire is, a bit more leniency in the final stand would make for a MUCH better experience - more funny killing time, less being assed to run onto a time gated heli that may leave without anyone on board

As for the gate, i think you can open it once at the beginning and close it off for good (no more Svarog opening the door) after we're in? Again, 30 seconds to 1 min would be sufficient for the entire team to move themselves in
Suzumiya Ame ★ 27 May @ 9:07am 
The map in itself is good fun to play, but is it a feature for the rescue heli to leave so quickly? If my counting was decent enough, i only had 5-10 seconds before it vamooses and we lose the entire map

Same thing with the generator door, i get the idea behind everything consistently flowing and you having to be on top of it all, but it can be quite frustrating for first time players to miss the generator door (and later on the rescue heli) because the map doesn't give them enough time to react

Considering the positioning of defenses and ammo piles etc, the heli should wait for at least 30 seconds to 1 minute - and "get onto the heli" message should be on repeat every 10 secs after it arrives, so people have enough moving time
Another option is to move defenses and ammo piles to the helipad itself, which will in turn incentivize people to do their hold out there instead of the crossroad, allowing a timely retreat onto the heli
GamePlayer 26 May @ 5:35pm 
The ending lagged my computer to an average framerate of 5 FPS
Squachhead 26 May @ 2:14pm 
very unique map, my only criticism is that it's a survival map, meaning Tanks screw you over constantly. I think it would work better if it were a co-op map. but that's my personal opinion.
Ni´z 26 May @ 7:31am 
nice
Nek1ch353 26 May @ 7:31am 
хуйня
Lithex343 25 May @ 4:21pm 
Well, that's unfortunate with bots
󠀡󠀡 25 May @ 1:30am 
it took me and my friends like 7 tries to finish this its hard af but it was good, the map just looked visually boring but keep it coming
RichardHafer  [author] 25 May @ 1:27am 
@Lithex343

Hi, there are health spawns, kinda spaced out though, they are usually close to the doors or where you must go next. This map is intentionally quite difficult.

@Friendly Freemason
Thanks for the suggestion ima put that on the list of things to check out, love Dark Souls bro
Anti-Woke 24 May @ 2:12pm 
This is survival map, not co-op. Please remove co-op tag.
Lithex343 24 May @ 11:51am 
Absolutely no item spawns for health, as far as I saw in the first 5 minutes.
RichardHafer  [author] 24 May @ 12:33am 
?
Lithex343 23 May @ 3:45pm 
No health spawns?
RichardHafer  [author] 23 May @ 11:48am 
No, I do not have plans for any of that. However, more Zombie Escape map ports are coming. I'm not sure if I can port Zombie Scenario, becaue you mean Counter Strike Nexon Studio/Zombies or Cs1.6 maps? It's from GoldSource engine. I will give it a chance soon though, put it on my list of things to try out.
kurochama 23 May @ 10:25am 
Do you have any plans to make it support coop mode someday? I think it would be pretty good too as a coop campaign, seeing that there's a boss fight :steamhappy: :steamthumbsup: . You can add a rescue transportation unit for coop mode.

Or probably another plan for Counter Strike Zombie map? I rarely played Zombie Escape back then, as I loved playing Zombie Scenario mode more because of the stories & boss fights at the end of each scenario. If you plan to make any of zombie scenario campaigns someday, that would be very cool :steamhappy:
RichardHafer  [author] 23 May @ 8:10am 
This is survival / versus survival only , but you can play singleplayer on survival.
kurochama 23 May @ 7:25am 
Is it available on coop/ singleplayer mode? I saw "coop" on the tags, so I wonder if I can play this on coop/ singleplayer mode.
okkg 23 May @ 5:31am 
goat
Lumine Trimethyworth 22 May @ 2:25pm 
zombie escape servers my beloved