Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Unlocked Last Stand Setup
14 Comments
Kc  [author] 27 May @ 11:03am 
No worries, steam workshop stuff with GEM games is always messy. Glad it worked.
Tabi 27 May @ 10:26am 
OKAY! so I did figure out what was causing that. Your mod is fine its fantastic and it works. Its the games stupid mod manager that causes crashing. I used an external mod manager and it works fantastically. Never using the in game mod manager again.
Tabi 27 May @ 9:59am 
yep, tried it on its own it simply just crashes the game when enabled.
Kc  [author] 26 May @ 5:00pm 
Have you enabled it in the extras menu? It won't be compatible with anything that also changes last stand settings.
Tabi 25 May @ 9:00pm 
unfortunately, I cant get this to work.
Kc  [author] 25 May @ 1:41am 
Looking at it's files I don't see why it wouldn't be. I'd give it a shot in MP because it does exactly what this one does, just for the other game-mode, though I have no clue if this mod is multiplayer compatible either. If this one works, the other one should. If it doesn't for whatever reason, I can throw one together.
Punished Miller 25 May @ 1:30am 
I thought that one didn't work in multiplayer
Kc  [author] 25 May @ 1:08am 
Is Trinity's mod not suitable for that? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450074077&searchtext=Frontline

I can throw together one if you want if that one doesn't work.
Punished Miller 25 May @ 12:21am 
Actually nevermind, I didn't notice the Test Mode option that gives near-infinite resources. Any plans on making a similar mod for the Frontlines game mode?
Kc  [author] 24 May @ 11:52am 
I'll take a look.

By default you can adjust the Resource Settings value to twice its default (120 CP) by setting the Game Settings to Custom. To further adjust it would require adjusting maximum CP values across all modes, which I could look into if needed.
Punished Miller 24 May @ 3:43am 
Is it possible to also change how many units we can field? Or would that require too much digging through the game code?
Kc  [author] 23 May @ 2:32pm 
:KSmiley:
WackoTacoFace 23 May @ 3:28am 
thanks again
TheSquirrelofHuscurl 22 May @ 8:14pm 
based