Easy Red 2

Easy Red 2

The Battle of Brody
2 Comments
Ramp  [author] 28 May @ 2:30pm 
@BerenOneHand honored to have such kind words from the man who makes the finest WW1 missions in the workshop!!
BerenOneHand 25 May @ 10:45pm 
This campaign is more than just a standard workshop creation, it's a statement to the community that the game is capable of much more than anyone understands. This campaign nullifies 75% of the discussion about needs for AI changes. The AI is not who needs to change: it is all the inexperienced mission authors who need to learn from the lessons showcased here.

The map itself is handcrafted with serious understanding of the game's mechanics. Objective areas are saturated with cover designed with the AI in mind, and the approaches to these objectives are saturated with concealment designed with the player in mind. A lesson used in this campaign is that map&mission design must go hand in hand.

The scripting within these missions is such a wonderful bonus! In particular the Forward Position and Flanking behaviors are something previously thought impossible.

What else more is there to say: masterclass map + masterclass mission design = Perfect