Project Zomboid

Project Zomboid

Fort Waterfront B42
35 Comments
BuchoJefe  [author] 10 Jul @ 4:17am 
@Sicklebanana_499, still, but I'm busy all this month. I understand the author published the source files, so any of you can do it. Noted for later if no one do it before.
Sicklebanana_499 9 Jul @ 12:35pm 
Hey man, if you're still doing b42 ports - can you do Dirkerdam? The mods author seems to have abandoned it. :steamsad:
Park Ranger 8 Jul @ 5:18pm 
Oh, and thank you for suggestions!
Park Ranger 8 Jul @ 5:18pm 
@BuchoJefe oh, now I know!)
But now there is no point in that mod as well, because, I believe, there are now option in sandbox endless winter. Not sure about winter, but endless day or night for sure! But I'm pretty sure there is one for winter as well.
BuchoJefe  [author] 8 Jul @ 2:03pm 
@Park Ranger, That's exactly why. "Winter is Coming" is a separate game mode. You can try the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2210760610

The big difference with this mod is that winter starts as soon as you begin, and you don't have those 3 days of anticipation. Anyway, check the comments and the discussions section of the mod to see if you can configure it to your liking. Don't hesitate to ask if you need anything; keep me updated.
Park Ranger 8 Jul @ 12:56pm 
@BuchoJefe oh, no, I installed this mod BEFORE starting new game. But I've started it in Winter Is Coming mode, maybe that's the reason. But all other mods do work. I don't know what's up.
BuchoJefe  [author] 6 Jul @ 6:38pm 
@Park Ranger, try with this method:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3484263516/595149850200341894/
If even after that you can't see it, let me know
Park Ranger 6 Jul @ 11:45am 
So it doesn't work on 42.10 version, right? Because I'm at that place and can't find anything. I thought I'm going crazy
7343643 1 Jul @ 12:25am 
sweet
BuchoJefe  [author] 30 Jun @ 9:41pm 
@7343643, True, there is new definitions for ingame-map and for minimap after 42.10 release, don't worry I'm working on the fixes.
7343643 30 Jun @ 9:36pm 
all map mods seem to be bugged in the latest update
BuchoJefe  [author] 21 Jun @ 12:26am 
@Goldcraft, With release 42.9.0 came the double door bug. I imagine they'll fix it in the next update; this bug has already been reported on the TIS forum.
Goldcraft 20 Jun @ 10:49pm 
Is there any way to deal with the chain link double fences at the two entrances to the base? They always bug out and end up in like 5 pieces I cant even kill with debug mode. They throw console logs of being unable to find the parts of a multi part thing so to speak. Maybe even just remove the buggy gates to begin with? I have not been able to find any mod either that fixes those gates.
Steve101 9 Jun @ 8:20pm 
Wait...Pitstop in B42??!! Where, where?! :) Thanks for your efforts and thanks for continuing even after some of the recent drama. Personally, I amazed at how motivated some of the abandoned-ware authors suddenly get active again when someone else re-energizes an old mod. We hear nothing from them from years after repeated inquiries only to hear that "nobody asked permission."
BuchoJefe  [author] 9 Jun @ 1:12pm 
@TheSlipperyBanana, Fixed, to see this change delete the chunks of that area.
TheSlipperyBanana 5 Jun @ 9:19am 
Any way to remove some of the "not a plant" crops? I can remove the rotten and destroyed crops but theres a bunch of other plants that arent recognised by the game and cant seem to be removed. Digging a furrow also does not seem to reset the tile. Is there any way to remove them?
Thank you for your work on this port!!
BuchoJefe  [author] 30 May @ 10:24am 
@Valorian, @Sane, Cherbourg currently exceeds my hardware's capabilities. Maybe in a while, but for now, I'm limited.
BuchoJefe  [author] 30 May @ 10:15am 
@shipcomp, That seems like a very particular and challenging case. I'll wait to see if the author specifies that there won't be a B42 port, and then I'll figure things out. Either way, I'm limited by my hardware resources; a 120MB port means over 1GB of raw data to process. For this specific case, I estimate about 5 or 6GB of files to process. Note that in order to provide support as I publish maps, I need to have all the processed data for each map readily available so that corrections can be made as immediately as possible.
BuchoJefe  [author] 30 May @ 10:02am 
@THE COURIER, I don't want to interfere with the modding process where authors are currently active. My focus has been on mods that haven't received feedback from their authors in a long time, or those that have been outright abandoned. It's more of a restoration task so the community doesn't lose mods they were accustomed to or had a fondness for.
shipcomp 30 May @ 9:30am 
port dirkerdam would be tote cool
THE COURIER 29 May @ 7:32pm 
I loved these ports for the B42. I was wondering if you could bring Blackwood to us as well?
Thanks for reading, Excellent work.
BuchoJefe  [author] 29 May @ 9:10am 
@F1tgal911, the game generates all elements as you approach previously unvisited areas . If you haven't been there yet, you should be able to see it without issues after adding the mod. If not, click the baby face.
F1tgal911 29 May @ 8:41am 
Do I need to delete chunks too if I haven't visited the said location yet?
dawfydd 29 May @ 7:11am 
Kinda wish it was a little more east, feel like this area is abit over populated with resident evil map also, though i'd add every map i could we need some more like this on the highway but more east! lol
Fantastic work and thanks though for porting it.
matiasby69 28 May @ 11:28am 
cherbourg map its a dream to be ported
Valorian 27 May @ 10:18am 
Dude this is such a good map, thank you porting it!
KhryssRain 25 May @ 9:42pm 
are the loot spawns fixed on this map?
aeoris2000 25 May @ 5:44am 
Please, can you make a port of "Seaside" to B42?
It would be appreciated fot a lot of us.
Thanks!
BuchoJefe  [author] 24 May @ 10:45pm 
@Phade :lunar2019piginablanket:
Vanrothe 24 May @ 5:39pm 
BuchoJefe single-handedly saving the PZ B42 runs!!
< ガ Ny ガ > 24 May @ 11:22am 
gooooooodd
Rocky Jet 24 May @ 11:14am 
Thank you
CertifiedGoodBoi 24 May @ 8:07am 
@buchojefe Thank you myyyyy pookie bear. Time for my character to retire there all the time in nearly every character.
xmkhewei 24 May @ 6:11am 
is good