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I must admit that all six of your mods work great. I currently have 375 mods enabled including all six of yours and everything works great.
The problem was in the Army Carousel mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789868216
This mod behaves very strangely. Sometimes it works and sometimes it doesn't. So it was very difficult to find this problem, because of it other mods seemed to be the culprit.
In the end, it turned out that this mod is the reason for the game crashing when trying to view lords, heroes and units in detail.
May he rest in peace. We would love to see what he left before passing as a reiteration of your middenland in future as a tribute to him.
Thank you Selena for sharing. Wishing you best.
But I have to say, seeing your mods really makes me eager to start modding. Maybe if you want some help and dont mind a newbie in modding, I would be really interested in helping you.
PLEASE TAKE UP SELENA'S CHARGE, if you wish. It seems a noblebright thing to do!
I have a question. My Boyfriend died a while back and he really was into modding too. Lastly he worked on a middenland mod and almost finished the rigidmodels for most Units especially a warriorpriest of Ulric with unique skills and abilities.
I am not a modder myself unfortunetly but maybe you have a use for that files. If you are interested please contact me. I would be more then happy to share the unfinished files with you. or atleast maybe some screenshots first. You can check out his other mods that he puplished (storm against chaos for example) on this account if you are skeptical. All of his mods are for an older version of the Game and probably won't work anymore.
I think it would be a good memory of him and his work if it could help you in some shape or form for a Middenland mod.
Best regards,
Selena
Hello,
Could you tell what was updated in your Empire and Vampire Count mods? Are there bug fixes or something else entirely?
Thank you for these mods love them. What's your road map looking like for Middenland? :)
My only critique -- and its possibly just my fault -- it would be great if I could keep all these active at the same time, so all the electors are running unique troops.... but it only clouds up the pools and construction queues. This is a minor thing, the pros outweigh it.
Also
53 chema_ostland_statal_troops_barracks_4 chema_ostland_fireloques 0 0 false
is missing from building units allowed table so they're currently not able to be recruited