Barotrauma

Barotrauma

Social Horns
6 Comments
Jogni  [author] 23 Jul @ 4:05pm 
Thank you Mr. Fang, your contribution is valued.
chilfang 4 Jul @ 12:34pm 
The Cyber-Psychoser has some errors

<Fabrication configidentifier="megahorn" requiredtime="20" requiredskills="weapons:70">
<RequiredItem identifier="discordhorn" />
<RequiredItem identifier="steamhorn" />
<RequiredItem identifier="teamshorn" />
<RequiredItem identifier="revolver" />
</Fabrication>

Should be

<Fabricate suitablefabricators="fabricator" requiredtime="20">
<RequiredSkill identifier="weapons" level="70" />
<RequiredItem identifier="discordhorn" />
<RequiredItem identifier="steamhorn" />
<RequiredItem identifier="teamshorn" />
<RequiredItem identifier="revolver" />
</Fabricate>

and

<InventoryIcon texture="%ModDir%/Graphics/megahorn.png" />

should be

<InventoryIcon texture="%ModDir%/Graphics/megahorn.png" sourcerect="0,0,109,56" origin="0.5,0.5" />
kesha 27 May @ 12:04pm 
lmao
ShaMedic 24 May @ 6:35pm 
This is SO great!
JooJ  [author] 24 May @ 11:01am 
Honestly a game changer when it comes to QoL, campaign length and immersion.
The unsettling, hopeless and inhospitable atmosphere this game harbours (hihi) is all but improved by the random and deliberate spamming of the Teams notification sound, quickly and efficiently reminding me of another, much more real inhospitable hellscape.
QuestionMark?  [author] 24 May @ 8:48am 
Gods gift to this godforsaken moon :captainsmooth: