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@qwertyuiop181813: Was there another issue with recent updates? The mod was compatible with 4.0.20, haven't had a chance to check for 4.0.21 yet though.
If it isn't in the postgame, though, I'd need a little more context - I just tested a C1 behemoth and it could bombard a planet just fine (while at war with the owner of course).
after hours of tinkering it was nearly 2 am so i didnt have the patience to test more thoroughly at the time but ill see if i can narrow it down further now that ive had some rest
ill send you a request on discord so i can send you updates on what i find there
@Z0mbie - Interesting. I can try to take a look when I have a moment to see why this might be. It's admittedly a little daunting given how massive Gigastructures is, but I certainly wouldn't want my mod conflicting with *the* biggest makeover mod.
this mod seems to have a incompatibility with giga engineering attack moons and planetcrafts specifically
everything else seems fine but if i enable those two things in the settings it crashes
i assume its specifically when having fallen empires start with some which get generated the moment you hit play
i do have other mods enabled but after hours of troubleshooting im fairly confident in my conclusion
hope it helps someone else avoid the pain i just went through
maybe someone could even make a patch
@Aewon - Hmm, not something I ever observed in my testing. Is there an event popping up? If not, is it because your empire is just disappearing or something? The only things this mod would do that would directly cause game end (and isn't identical to vanilla) are triggered when a Class IV behemoth dies, or when you win the game with Ascension. Both have associated events. Another thought is whether or not you're playing Wilderness - there is currently a game-breaking bug active (in vanilla) that causes Wilderness to randomly lose if you spend too much at once.
I'm currently using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1291960589 for the home system giving a dragon to join the behemoths + the overtuned origin, but I feel like things that boost the build speed of the eggs would be better
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489455300
Tested briefly, but I did not do a full game with it, only checked with a save right before EV was killed. I'd recommend giving it a whirl juuuust to make sure I didn't break anything elsewhere in the crisis.
I have tried some trouble shooting steps in game to trigger it: eating a planet, waiting for next stage of growing pains, changing my 'approach' around to digestion/flight/fight
Unsure if that is helpful, but let me know if i can help, I like the idea behind this mod!
I can't think of any reason why Growth Factor would still be capped in your game though. I've tested the mod with pre-mod saves, and GF worked as intended, even retroactively given how it's saved. Just to be clear, it is stuck at 555% for you and doesn't increase even when you eat stuff?