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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.BuildableDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&)
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
Config error in MechaWeaponChanger: has costStuffCount but no stuffCategories.
All mechs drop their weapons on death, which lets the player get free charge lances and beam grasers, among other things. I imagine you are Harmony patching TryDropSpawn; maybe the thing's holdingOwner can be checked for player control?
This would be fantastic if it was expensive to use this machine in my opinion, as it otherwise invalidates using some niche mechs (especially in mods that add more mechs) whose primary reason for existing is their varied weapons.
I would propose mod settings that let you select an item and a quantity as optional costs so the users can decide what they want to pay. 10 plasteel? 200 steel? 5 components? an advanced component? Whatever they want.
i was merely responding to the comment below mine
Prophet : ???
DeathTomato : All type mechanoid is compatible
Nathanlasvegas : maybe.
perhaps as long as you don't try to use the machine on DMS mechs