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Thanks for making it!
I'm gonna give it a try right away!
0 % to 100% is OP yeah but I didn't mean it as if a skill should be able to do that, more like IF you somehow one shot an entity, no one else that's standing around that hit entity will aggro you, like they won't even know stuff around them took place cause you killed them "stealthily", something like that.
<float name="sneaky-sight">0.8</float>
<float name="surprise-damage">1.2</float>
</dict>
<array name="modifiers">
<array>
<dict>
<string name="class">Modifiers::SurpriseDamage</string>
<string name="mul-bind">surprise-damage</string>
</dict>
<dict>
<string name="class">Modifiers::PlayerTargetedRange</string>
<string name="range-mul-bind">sneaky-sight</string>
</dict>
</array>
</array>
This is a snippet of code that shows how target range and stealth damage works.
(binds have to be used for skill levels to work)
And one more "out there" idea, is it possible to give a passive skill, that makes it so if an entity is killed instantly without from 100% to 0% HP in one hit that no aggro of surrounding mobs will aggro you?
I know you mentioned you tried messing with aggro, but just asking, it would be a cool addition.
Like with the charging skills for Kunai not being able to increase projectile speed.
Didn't know that, but I do think it would be cool to still differentiate the projectiles a little bit more.
I know they're different in appearance, and the Shurikens do bounce, but they do travel at what seems a similar speed.
Maybe the projectile speed of the Kunai's go up but per level, but you increase the base cooldown of them so that you can't spam them even quicker them before.
I just about unlocked that so, my suggestion was mainly to give the feel of such a playstyle from the base kit as appose to the upgraded forms by leveling up the skills.
But I do think the Ninja Class is enjoyable as you made it, I had no idea about the issues with dropping aggro, although I do know about the leash range, just seems like along range when you're in a narrow hallway/cave/etc.
I do like the Shuriken's bouncy nature, and it's fun if some random enemy that got hit before makes its way to your fight and you take them on as well, but there should be a way out for a Ninja hence the previous suggestions.
Another suggestion would be to make the two projectile types a little different by making one of them a charged singular projectile that deals a lot of damage or is nearly spammable, but does very little damage when spammed, like the Kunai is a very aerodynamic looking projectile, maybe make it charged and at max charge it hits harder but also flies faster.
It'd make it a bit different, throw a quick Shuriken in the midst of combat? Open a fight with a charged Kunai shot with high velocity?
Could be cool, just differentiates the two projectiles a bit more.
Sorry for the message spam!
If you purposely had a low HP brittle and easy to kill Ninja in terms of HP scaling but make their single target elimination game a bigger focus, and give them a way out when too many troops come to the Ninja, you'd feel like a Ninja when you elude the troops multiple times over as you take the troops out one by one if you have to.
Another cool skill could be something like: "Premeditation" upon using the skill gives you one stack of "Premeditation" this powers up your next move by a percentage and it will be a guaranteed critical hit, were it be weapon attack or skill/spells, but only for one attack, and the "Premeditation" skill should be on a high cooldown timer so you can't just spam high hitting damage all the time, this would be meant to take out elites in an instant, and then you can use Smoke Bomb to re-engage with a smaller group at your leisure.
Although I do have some suggestions.
Since this is a Ninja Class, and is about stealth, maybe give the base non-subclass spell/skill kit a way to re-up the unaware bonus and get out of sight when an battle doesn't go according to plan.
I've yet to get to the Subclasses of the Ninja Class, but you listed the: Way of Shadows subclass has a skill that's a ground targeted shadow dot.
I suggest to move that skill to the base kit and rework it so you can re-engage stealth when stuff goes awry.
Like a Smoke Bomb, when you throw it, anyone in the smoke cancels ALL aggro, with the exception of bosses, and it gives the Ninja a higher crit rate when in the smoke themselves, as they taught themselves how to move in the smoke, be the smoke as it were.