STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EAWX Submod: Imperial Rosters Unleashed
38 Comments
Mr House 14 Jul @ 8:13pm 
Unless this gets updated I don't recommend anyone play this mod since you can conquer a planet with a light frigate shipyard and instantly build communications battlecruisers and so can the AI.

Light frigate shipyards should be the ONLY place where you can build gunships, corvettes, and small frigates that way you can give the players access to all the different imperial gunships instead of only 1 kind.
Mr House 14 Jul @ 6:12pm 
Has this been updated yet ?
Sprout 5 Jul @ 8:27pm 
if possible, adding the Quasar-fire carrier to the roster would be very, very helpful.
Itd be the only way for an imperial faction to use it, since EAWX devs wont add it to imp rosters
Doktör Skop 22 Jun @ 11:54am 
Does this work in Skirmish or no?
Mr House 15 Jun @ 3:26pm 
That way instead of only being locked to using 1 type of gunship you can use any of the gunships cause I'm pretty sure the gunship that the Empire uses is different from the one the Great Maldrood uses and so on and so on
Mr House 15 Jun @ 2:24pm 
Also as a idea so that you can fit in even more ships onto the build selection menu perhaps you could make it so gunships, corvettes, and small frigates can ONLY be built at light frigate shipyards

So when you look at a heavy, capital, or dreadnought shipyards those smaller tiny ships are not able to be selected and built there. Cause I know there's various gunships and corvettes from the other factions that are not on the menu cause you can only put so much. There's only so much space to fit everything.

So that's why I think it would be best to make light frigate shipyards only have the tiny ships just like how dreadnought shipyards only have the super massive ships
Mboz  [author] 15 Jun @ 1:10pm 
I will be making a remake that fixes all of these issues when .5 comes about.
Mr House 15 Jun @ 12:54pm 
Ok this mod seriously needs some fixing cause why are you able to build the communications battlecruiser at every shipyard ???

You should not be able to build something like that at light frigate shipyards and if WE the player can do it then that means the AI can do it to and make those large battlecruisers anywhere AND EVERYWHERE

So I'm guessing space fleets are ultimately going to come down to who has the most communications battlecruisers
Cloak&Dagger 10 Jun @ 1:01am 
The Communications Battlecruiser bug is very easily fixed in the files. The Greater_Maldrood shipyard is missing the "Greater_" which breaks it. Just fix the typo and it works.
The_prussian 6 Jun @ 7:48pm 
the ai spamming the communication battlecruiser is what kills the mod, it being able to be made at any ship yard is a little ridiculous. one ai had 15 of them
jac331 6 Jun @ 3:52pm 
Does this mod not work for Skirmish mode? I pasted the "How to Launch" section, but I don't see any difference.
Bone daddy. Ainz Ooal Gown 6 Jun @ 11:38am 
why no at-dp
Secutor 2 Jun @ 11:06am 
Can you make for the New Republic also the roster with not only Clone Wars ships and units, but also with some spaceships, star destroyers and dreadnaughts alike?
Also great submod, I have huge fun with this one :D
Agnes Tachyon 2 Jun @ 10:36am 
Need one for New republic
Clarkey 1 Jun @ 1:20pm 
great mod highly recommend!!
def should do the same for other ones
Don Juan 1 Jun @ 12:18pm 
This is the best mod there is. Thank you for that
Rocco Rex 31 May @ 6:27pm 
Any idea how to make the TR shield pen mod work with this?
der_Subtrahierer 31 May @ 9:45am 
can you do the NR too?
timdraco 29 May @ 6:25pm 
or make it where certain units only can be recruited on certain planets?
timdraco 29 May @ 6:24pm 
any way to set it up where we have buttons for each of the units? kinda like phoenix rising or nomads stuff. Would help with sorting all the units out.
Bowtie 29 May @ 4:49pm 
This is an amazing Mod @Mboz. I think there may be a bug with the Communications Battlecruiser, however. You can build it at every category, instead of only the Dreadnought Shipyard, which takes up some much needed space for the unit builder.
mszatanek 29 May @ 3:27pm 
great mod! all ive ever wanted was to have Arquittens light cruisers for the empire, and now i have them! thank you
Lord Phoenix 29 May @ 1:09pm 
Could you add imperial units to Empire of Hand? They really need Imperial Destroyer and Stormtroopers
Kaisar217 29 May @ 9:02am 
does this work for ground units?
Geara_Doga_Flakes 29 May @ 8:14am 
That artwork slaps, out of curiosity where did you get it?
Sloth World Order 28 May @ 10:18pm 
Very good to hear, in conjunction with the awesome features I have seen in the new incoming main mod version, this submod will finally make the empire great again.

Looking forward to seeing it.
Mboz  [author] 28 May @ 6:52pm 
ill make a more in depth version once .5 rolls out, with everything included.
Bowtie 28 May @ 6:01pm 
This is everything I've every wanted in a thrawns revenge sub-mod...do you think you will add some more units that were left out in the future or is this the final version?
The_prussian 28 May @ 9:33am 
Does this work your leader pack and then does it work with Gigantic maps submod
Sloth World Order 28 May @ 9:24am 
This is precisely what I have been looking for in a thrawn's revenge mod, now I can grind rebel skulls under the true weight of the glorious empire.

Kind of wish I could build shadow stormtroopers and the phase 2 dark troopers from that one guy in an ATAT to make it all complete though.

All in all, banger mod, have a thumbs up and some points.
Dog 28 May @ 8:12am 
is it possible to add the Imperial Units to the Empire of the Hands roster ?
Secutor 28 May @ 2:30am 
There's a minor bug that prevents you for building some ground units if you have multiple buildings with barracks and vehicles factories; thing is that barracks and light/heavy factory are put in one line (I guess I can say that) in ground units bar; Is there any chance move some units from that slot to the second one slot below them?
Herkdrvr 27 May @ 4:57pm 
Do you intend to archive this mod to Modb for when Thrawn's Revenge gets updated? Same with your Imperial Heroes mod?
Secutor 27 May @ 11:08am 
Could you change the space tactical pop from 300 to 500?
Mboz  [author] 26 May @ 1:53pm 
doesnt matter
01001010 26 May @ 10:44am 
so, which goes first? like, in steammod order?
Mboz  [author] 26 May @ 10:23am 
Yeah
01001010 26 May @ 9:55am 
is it compatible with no hero despawn and legiticimacy manager?