Crusader Kings III

Crusader Kings III

Memento Mori - A Difficulty Overhaul
41 Comments
Proud Lemming 20 Jul @ 10:35pm 
Death seems... scripted once you're a year out no matter what you do. I removed all my negative traits via console to test it and every time died on the same date.
Anubis 27 Jun @ 4:46pm 
It took me a while to notice because the ingame tooltip does not reflect what is written on this description page but: "Hard" and "Very Hard" difficulties apply a flat reduction to lifestyle experience.

Besides the lack of transparency (because not mentioned ingame except when hovering over the lifestyle experience bar) I believe the malus is too severe, since there is no other way ingame to get flat bonuses to lifestyle experience, meaning this will reduce the total experience by a large amount - this is especially problematic if also using a mod like Veritas.

This is an odd issue because it is in line with the mod's objectives, personally, however, I do not think that taking this type of option away from the player is a fun way to do it - I do like the other changes from the harder difficulties though.
Anubis 26 Jun @ 3:13pm 
Whilst I like the intention of this mod, I feel like a few of the ideas are implemented in a way that is contrary to the expected quality of life.

To name an example: The hidden health mechanic is fine in principle but it should hide only the "result" of the health calculation, and not the entire tooltip, since it contains a compilation of pertinent effects, which are technically still accessible but it's cumbersome to check - I'd suggest either removing ONLY the end result of the calculation or, alternatively, adding a game rule to keep the original tooltip.

Something curious is that this exact approach is how the Battle Prediction mechanic is reworked - you can still see all pertinent modifiers and the only information that is actually hidden is the prediction itself.


I also agree with the other comments about the removal of travel safety and speed modifiers from attributes - I believe changing the values would be more sensible than removing them.
wingyiu.lw 24 Jun @ 7:35pm 
Try with Dark Age, you could die for any sickness, it's very excited.
Muse 24 Jun @ 5:42pm 
I like almost everything to do with this mod, but the other religion opinion malus from piety feels plainly ahistoric. People of religious renown were often respected by followers of other faiths- even Genghis Khan kept a buddhist monk around to consult his wisdom
Parysz 21 Jun @ 2:31pm 
No travel safety and speed from attributes is really annoying, can't really play the mod because of it.
Iwen 5 Jun @ 4:59pm 
@dada146 Yes, I'm pretty sure it does. Played with it and I've noticed the AI having the limiting effects
JarlRagnar793 3 Jun @ 11:05pm 
why does the entire steppe turn feudal after game start
Shattered Tian 3 Jun @ 6:41pm 
Can I play this mod with Dark Ages? If so this will be the ultimate hardcore experience
dada416 2 Jun @ 7:31am 
does this mod affect AI as well ?
mac6na6na 1 Jun @ 2:32pm 
The new skill stats overwrite the nomad-form stats with the ones that are for non-nomadic rulers.
Sasha 1 Jun @ 8:06am 
Please add a rule that returns skills to safety and speed of travel, but with lower values (for example, 0.5 per skill).
dbelljr06 1 Jun @ 5:34am 
@captain SSmolleTT ... why not just try the mod and see if it is indeed more difficult for you? What's the thought process behind writing a paragraph that asks a question you can easily just answer yourself?
KumTroll 1 Jun @ 1:13am 
So like why are my troops losing men by themselves when Im a landless?
Captain Smollett 31 May @ 12:47am 
Is this really difficult? It seems like the skills are just better, battle predictions never work anyways, health is aplenty anyways unless there're some changes to that that are not listed. Counts have no domain limit now, so i suppose that might be challenging, but for the reasons that now you HAVE TO stack stewardship to do anything as a count, which is.... euh. No listed changes to AI or MAA/levy balance so i can still probably just BTFO everyone 30 years into the game. Am i missing something or are the gamerules that debuff player and buff AI the only thing this mod really has to offer?
Otro Nico 30 May @ 5:46pm 
Looks interesting, will give it a try
Michał 30 May @ 11:10am 
Where does the skeleton come from?
2099170697 30 May @ 7:09am 
This is too difficult for me. The AI has committed too many murders against me. I often die suddenly for no reason, and I can't even defeat the AI in battles. The AI is invincible now.
Fukurō 30 May @ 3:58am 
Thank you for this mod, I can play CK3 again with more challenge!
Flamebite 30 May @ 12:31am 
@Ourg only if you playing very hard mode, it cheats on you lol
Red Hot Moon 29 May @ 5:27pm 
Joe Bart reference?
Unstable Energy 29 May @ 1:26pm 
@ortwinhauf yea im getting that too with my most recent run from a few days ago. I just auto murder the leader to end the wars now.
Ourg 29 May @ 6:20am 
honestly the battle prediction hidding doesn't really change anything as it is totally broken currently
darth pérignon 29 May @ 5:26am 
nerfing 'redouble guards' might be a good idea as well
Alex_Hunt123 29 May @ 5:11am 
This seems like a great mod and an improved version of the hard difficulty mode! The only issue I've had is that when I start as a landless adventurer, any character I try to hire as a caravan master has 0 for both speed and safety. I'm not sure if this is intentional or not! I'm using the hard difficulty mode.

To clarify, I am using other mods but I put this mod at the end of my load list.
Ortwinhauf 29 May @ 4:43am 
Practically impossible to play a normal game in a mod like AGOT as the Iron Throne - getting peasant factions every few months
shadowfox.matthews 28 May @ 9:11pm 
does this mod alter councilor tasks?
Spaceracer 28 May @ 6:15pm 
Is the increase in enemy scheme secrecy for higher titles configurable in the game rules? I understand it balance-wise, but I think vanilla was more realistic in that regard.
tuned 28 May @ 5:46pm 
I wouldn't be surprised if it ends up being one of your biggest mods, people are dying for challenge these days - even Paradox has acknowledged by adding the game rules.
Strelok 28 May @ 11:21am 
AGOT?
Sair 28 May @ 9:35am 
Excellent work, love all your other mods and this one looks good and can't wait to try it.

Are the Fame and Devotion effects configurable in the rules? It makes sense thematically but I would prefer to not add more stress management in the game.
I Am Full Truie 28 May @ 9:28am 
interesting
idm  [author] 28 May @ 7:33am 
Thanks for the kind words everyone. This will probably be my least popular mod, but I'm glad some people still like it.

@MelAou They should work fine together. Memento Mori is really lightweight. As for hidden levies and gold - this is something that I may look into implementing in the future.

@PhantomImmortal Should be fine to add to an existing save game.
Lord Holzkop 28 May @ 4:09am 
I like the detailed description, which is unfortunately not always the case :)
MelAou 28 May @ 1:08am 
Sounds really really cool and clever ! Thanks you a lot. I play a lot with dark age for a good difficulty curve, do you think they are complementary (if u know the mod). Another thing : do u think you can add an option to hide levies and gold from another rulers (unless you ask) ? I think it could be a great addition to difficulty.
tuned 27 May @ 8:05pm 
Phenomenal work :ambition:
PhantomImmortal 27 May @ 7:00pm 
This looks awesome! Do you know/have an educated guess about savegame compatibility?
SirCrown 27 May @ 10:18am 
i don't even care if this is used for a diffrent mod this alone seams fun as a stand alone without breaking everything
Dnasis 27 May @ 9:20am 
I am curious to try this out. I like the concepts of the attribute changes. I will probably not touch the game rules however, as I have other mods that handle those aspects (MIV and LMF). Your solution for hiding the health icon without touching the character GUI was clever -- just make the icon itself transparent!
SID 27 May @ 1:39am 
holy guacamole i cant believe i haven't seen your mods before these are eeally good
牛奶大魔王 26 May @ 7:14pm 
Greeting! A great mod, I want more Chinese players used it so i have translation it inside CK3 mod Chinese loc mod,
would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213