Stellaris

Stellaris

Guilli's Rogue Servitor Civics
19 Comments
Redacted 13 Jul @ 5:53pm 
For some of these instead of a flat percentage I think it would work better if the civic added a bonus to the trophy jobs, like +1% researcher output empire wide per 100 jobs. That fits the mass-scaling focus of Rogue Servitor better IMO
Allein 9 Jun @ 7:29pm 
What about a genocidal rogue servitor variant? I. E this rogue servitor is genocidal to ALL alien life, including other machine empires, except for its biotrophies. I. E it's like the rogue defense network except it's working as the creators intended, I. E a regular defense network.
Hegemon 3 Jun @ 3:15pm 
Perhaps a little dash of

EAT THE ICE CREAM
From Marx To Serious 2 Jun @ 5:38am 
Honestly looks good but rather underwhelming, most civics are on the underpowered side IMO
kibitz! 1 Jun @ 4:08pm 
I love this and I'm glad you shared it with us. I also understand it wasn't really 'for us' so any work you did on it is just a nice thing. That said, I would like to suggest that instead of civics, it would be better as a policy we could set in the government tab. Still, thank you for posting this!
hello_world 1 Jun @ 12:06pm 
This is really good!!
Airstor 1 Jun @ 11:30am 
this is really good bro
kerrigan1603 1 Jun @ 10:34am 
Sparble 31 May @ 5:23am 
i like
LizardManzzz 31 May @ 2:35am 
Now all we're missing is bio trophy traits
greatswizard 30 May @ 12:00pm 
I like the idea behind the mod.
Ulthar 30 May @ 8:51am 
I would love to see special events, such as for influeners where "likes" can be seen as a currency and lack of likes has led to some suicides. for the spoiled children, interesting demands along with often pointless "hold our breath til we get it" consequences, Hedonists in endless parades and fancy balls, asking for certain things they can use to decorate their contests, or suddenly deciding to go nude or wear odd fashions. One note: your description has a spelling error Archaeology Enthousiasts
Ulthar 30 May @ 8:49am 
wow, your creativity is off the charts. Larpers - I could imagine an entire tech tree focused on building castles and retro style fantasy dungeons as buildings that increase unity, amenities, happiness, even trade. They may even open an option to turn the world into a type of vacation world open to other civilzations, and you could even create special "traps" when exploring old ruins of such civilizations that developed snares to stop exploration and force the crew to come down to the planet to enjoy the amenities with still functioning robots pretending to be knights and ladies of court -westworld style.
Wayjourner 30 May @ 5:07am 
Did you use AI to write these civic descriptions by any chance; the language is seemingly strangely verbose but unnatural. Regardless, very cool civic ideas. Definitely using this going forward. Cheers mate.
Them8 28 May @ 9:43am 
I like the Lore this brings, Thank you.
Master Necro 27 May @ 8:59pm 
Oh amazing! With Gardeners I can make the Sowers from Endless Space
forerunner398 27 May @ 6:23pm 
Crazy idea, but this could be cool as like, a policy for the Rogue Trader civic rather than a civic by itself
topher.s.g 27 May @ 2:35pm 
I feel like I could use a couple of these to replicate the Earth of Chalker's "Rings of the Master" novels!
Guilliman  [author] 27 May @ 2:23pm 
Consider this experimental. Balance not guaranteed or fully tested! Though I expect no issues other than maybe at game start your econ might be a bit more challenging to get started if you pick any of the civics that add upkeep to the bio trophies.