Source Filmmaker

Source Filmmaker

Dead by Daylight - The Animatronic (PTB) [PBR]
28 Comments
EepyQuen  [author] 2 Jun @ 3:53pm 
@J.S.C
You mean the dark rings on his eyes? It's "MI_K40HeadAcc01".
You could use "$phongboost" (current value: 23) or "$phongexponent" (not currently used) to make them shinier.
J.C.S 2 Jun @ 11:16am 
There any way to make the eye casings look shiny? Not sure what material to alter in element viewer, if it's possible with this model that is
BlueFlameMoltres 30 May @ 12:19pm 
LET'S GOOO!!!!!
EepyQuen  [author] 29 May @ 2:32pm 
Update: Endoskeleton Mori added

I originally planned it to be a separate model but this seems more convenient
EepyQuen  [author] 29 May @ 10:14am 
Update: Entity Burn on the Fire Axe has been fixed and is now correctly orange :steamhappy:
Kenny Blankenship 29 May @ 9:45am 
Springtrap: "No Pizza. For You."
EepyQuen  [author] 28 May @ 10:34pm 
Added Blender Version to Description for all of the Blender users. Heavily recommend you join the DBD Rendering Discord Server for help and advice!
EepyQuen  [author] 28 May @ 10:27pm 
Yes, there are two jaw bones: “Joint_Jaw_02” & “jaw”. Idk what does which, cuz I just woke up.
The Sacrifice 28 May @ 7:43pm 
Is there anyway to move is animatronic jaw? Also im so happy you ported him already your saving the entire dbd sfm community lol
Loki 28 May @ 5:57pm 
Awesome update!
Hayden 28 May @ 4:18pm 
can't wait for his movie skin soon
EepyQuen  [author] 28 May @ 3:57pm 
@Goliath
Envmaps have been removed.
Goliath 28 May @ 3:05pm 
just used mat_specular 0 to try and disable envmap and his entire body disappeared.. dawg is nothing but envmap now
Goliath 28 May @ 3:02pm 
how do we remove the envmap metalic stuff, like how you see the rot/rust glow in the dark. I was midway through making a poster, sfm crashed, updated the model, and now springtrap looks like a garrys mod prop in a dark room. is there anyway you could revert it? the bloody skin does the exact same thing but all over his body.
EepyQuen  [author] 28 May @ 8:49am 
Springtrap now uses PBR!

I have also added his Weapons & Prestige Skin.
Loki 28 May @ 5:43am 
Great job!!
Totally Not Ed 28 May @ 2:08am 
hasn't been a week
greengamer819 27 May @ 10:44pm 
Epic
EepyQuen  [author] 27 May @ 10:03pm 
@Maxi Maeko
Commission prices vary on numerous factors but I have a flat rate of $15 per character, $5 per prop.

I charge $1 per additional bodygroup & $5-$20 if I'm required to extract the models myself (depending on how complex it is to do).
EepyQuen  [author] 27 May @ 10:01pm 
@greengamer

The knife is planned to be added in an update soon (before Live release) alongside the fire axe & prestige cosmetics!
EepyQuen  [author] 27 May @ 10:00pm 
@Mesiuel

This is on equal quality to my more recent ports (and updates to ports). I’m quite literally the highest quality DBD porter atm, while still finding out new things (I much prefer Blender over SFM, porting is just a hobby).

I have fully integrated the ORM textures, but I suppose Pseudo PBR would make them stand out more, though it may make cosmetics difficult to implement without having too many verts or hitting the material limit.

I suppose I'll look into it, see what's do-able.
greengamer819 27 May @ 9:43pm 
*curious
greengamer819 27 May @ 9:43pm 
Hey, do you think you could port over his knife? Just curuous
Maxi Maeko 27 May @ 9:37pm 
Hi! How much would be the commissions prices?
Mesiuel Máscé 27 May @ 9:27pm 
I'd prefer slow with PBR materials
EepyQuen  [author] 27 May @ 7:55pm 
Call me Sonic with how fast I ported him (what killer queues does to a mfer)
Seemo 27 May @ 7:36pm 
DAMN that was fast.
jdo 27 May @ 7:34pm 
yes lord