Rain World

Rain World

Silent Construct For Watcher
37 Comments
DefCynodont  [author] 15 Jul @ 7:56pm 
I got a Modding wiki page made!
DefCynodont  [author] 8 Jul @ 11:18am 
@Nauiu7 this leaves Saint untouched, it only makes changes for Watcher.

@TheDestroyer And You don't need a new run. :steamthumbsup:
TheDestroyer 8 Jul @ 10:56am 
@Nauiu7 i think that you have to start a new run because of creature spawns, regions you have visited have their creature spawns set for the whole campaign but if you have not used warp mod to access silent construct it should be fine, there might be something else but all i know is creature spawns (there could be something else i am not a region modder)
Nauiu 8 Jul @ 10:06am 
You need to start a new run for the mod to work???
It may be a stupid question but other region mods I have tried in the past just worked even in a already started run. Is this a Watcher only thing?
DefCynodont  [author] 29 Jun @ 10:02pm 
New update! 1.2.0 has loads of 5P W O R D S for you to enjoy!
DefCynodont  [author] 27 Jun @ 10:42am 
@Autumins perhapssssssssss
Autumnis 27 Jun @ 2:15am 
can you add two more stowaways
DefCynodont  [author] 20 Jun @ 11:28am 
@Lolight2 So if you don't mind, once some more features are added would you want to look at them + some of the things you missed? (if it's not too much to ask lol) I would even give ya a hint as to an interesting path to take. :rwslugcat:
Lolight2 19 Jun @ 5:50am 
"added one more Stowaway" based
DefCynodont  [author] 17 Jun @ 11:13pm 
The "I noticed a few things in Lolight's video so I fixed them" update.

- corrected lag and instability caused by overuse of RegionKit's "multiple fade pallets in one room" feature

- added a few extra Scav marks to help make one-way paths more clear

- and most importantly: added one more Stowaway (I'm not telling you where it is)
Lolight2 17 Jun @ 2:28pm 
:D
DefCynodont  [author] 17 Jun @ 1:15pm 
AHHHHHHHHHHHHHHHHHH


I HAVE BEEN BLESSSED WITH THE LOLIGHT PRESSESNCE AHHHHHHHHHH
Lolight2 17 Jun @ 1:02pm 
Heya! I made a video showcasing this mod! :D
https://www.youtube.com/watch?v=XtjokaCu8ZA
I'm enjoying what you cooked here, hoping to see even more dialogue in the future :)
I also tried my best to find the easter eggs you mentioned, I imagine i missed a bunch but hopefully I caught a couple of the more interesting ones ^^
Feel free to use the video in the workshop page if you feel like it! :rwslugcat:
IVLD  [author] 15 Jun @ 6:18pm 
@DefCynodont If your still working on that I'd be happy to help. :rwscavenger:
DefCynodont  [author] 15 Jun @ 10:23am 
lol, out of the outer rim and into the construct.
suvaquiz101 15 Jun @ 9:59am 
I random warped there because of outer rim :skull:
DefCynodont  [author] 8 Jun @ 6:37pm 
Alright! Exams are done! now to look into adding stuff.

@IVLD are you still available? I'm looking into making 5P react to player invisibility next.
DefCynodont  [author] 2 Jun @ 8:20pm 
Update: some creature spawns were not working as intended, that has been fixed.
If you were hating the amount of spiders, good news: that was a bug, and is fixed. :rwslugcat:
2732661161 2 Jun @ 9:47am 
pebbles:blue rot go,purple rot come
Jasali_Entropiya 31 May @ 11:11pm 
no congrats warranted, I just up there because I just wanted to do the climb down from there to the HI gate. I do that with normal CL sometimes.
DefCynodont  [author] 31 May @ 9:20pm 
@Jasali_Entropiya great job getting there btw, I assumed most wouldn't manage to explore that area.
DefCynodont  [author] 31 May @ 9:18pm 
@Jasali_Entropiya It's supposed to be Rubicon, it's only there as an Easter Egg, because It's really hard to get to that room. I hid other Easter Eggs in that part of the husk as well.
Jasali_Entropiya 31 May @ 7:45pm 
what region is that visible in CL_C21
DefCynodont  [author] 31 May @ 3:56pm 
So it's even MORE tragic!!
:rwslugcat:
DefCynodont  [author] 31 May @ 3:55pm 
@Rudenator, he did outlive it, you can find in the region that the rot is fully dead, there is even something special you can find if you go to the room the longlegs were in
rudenator 31 May @ 3:50pm 
pebbles suffering the rot for thousands of cycles and getting close to outliving it only to see a rat creature and an even worse version of rot come in through a hole in reality
Blizzard Psyche 31 May @ 12:43pm 
@Bartholomew Watcher is canon to vanilla lore while MSC is canon to its own lore. It's why you don't see any MSC regions and the expansions it made to existing vanilla regions.
AFaeFox 29 May @ 9:50pm 
Feed the rat-god pebsi
Bartholomew 29 May @ 2:13pm 
lowkey it would of been sick if you could explore at least one downpour region in the watcher, maybe a future outer expanse where the gate collapsed idk
Nyxlanders 29 May @ 5:21am 
That's fire, now we need Shoreline for Watcher :rwmoon:
IVLD  [author] 28 May @ 5:47pm 
@DefCynodont Message me when you have the time, This concept is awesome! :btd6thumbsup:
DefCynodont  [author] 28 May @ 1:38pm 
@IVLD, That would be swell! I have exams coming up in a few days so It would have to be after that, lol, but yeah I'm all for any help, I'm very much a noob at this. :slugcatdead:

I'm on the secondary RW Modding discord (the one that you don't need to be in the main RW discord to join) But I'm also fine with making a discussion thread here or steam chat to talk about stuff.
Dragoncat330 28 May @ 11:57am 
I've been trying to find it for 2 hours, just checked, I didn't have the mod enabled. :slugcatdead:
IVLD  [author] 28 May @ 11:30am 
@DefCynodont If you need help with programming, I wouldn't mind helping out.
DefCynodont  [author] 28 May @ 10:46am 
@TheDestroyer I'd love to do that, I just have to figure out how first. :slugcatdead:
Dragoncat330 28 May @ 8:11am 
Im very excited to check this out! This idea is really interesting and I love it!
TheDestroyer 28 May @ 2:44am 
I love the idea of this mod! Can you not add pebbles presence being determined by saint? I want to use this mod in my watcher playthrough and i want to do this after i beat saint, but otherwise i love the idea and this looks really good!