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Do you intend to make those vehicle actions accessible from the outside, or will you laways have to board a vehicle first?
Anyway i just wanted to report few animations missing for the DLC van: in some cases the animation doesn't play when the passenger get out. It occurs in all vehicle variants, for both, the passenger next to the driver and also the ones in the back. it works just for few seats, mostly the ones that can shoot outside.
Thank you for the mod!
This shoudn't be the case, then again... Arma. It is an "easy" fix with a lot of changes to the filepaths, that's it. D':
Good luck with exams ;)
For example at the moment, BTR-Ks have a chance to spawn with bags, extra tracks, both, or none of the two. It has nets and slat cages available, but they don't spawn with them at all.
but yeah, cool mod man, you basically just made my life easier has i dont have to code anymore xD
As you said, you can hear opening/closing door sounds on the Van itself, but not on the Ifrit. That's because the actual components for the Van have been fully finished (example: using the vehicle editor to open or close specific doors of the Van).
By the way, one detail. Earlier I asked you to add sounds when opening/closing the door. when using CSAT Ifrit, I didn't hear any sounds, but later when using Van I hear have sounds! This means that you can do it for all vanilla vehicles!
I'm still experimenting with the codes I'm developing. It will take time. :)
https://youtu.be/cvKp7FN4aPE
In your mod, before vehicle entering, the animation of door opening does not present.
So what happens to you is this:
a). player get into the vehicle
b). start the animation of opening and after closing the door
While in RHS everything is set up correctly:
a). First the door opens,
b). then the player gets into the vehicle
c). and then the door closes
You can't do it like this?
The more feedback I get, the more I can work on figuring out what is the root of the issue. :)
It's always something easy to overlook that breaks!
The units error was caused by units[] = {}; missing in CfgPatches. My mistake.