Starbound

Starbound

Working Clocks!
27 Comments
LoftyLoftyLoftyLoftyLofty  [author] 15 Jul @ 4:17am 
@Lemon Drops
It'll be about month or so before I can get back to Starbound modding. I have some IRL stuff to take care of and won't be back again until mid-August
Lemon Drops 14 Jul @ 10:09pm 
Would you make this also put the clock on the mini-village mod's unbreakable copy of the clock tower?

Completely understand if you just don't want to though.
Evenstaar 13 Jul @ 8:01pm 
Yay, now I don't even have to tab out of the game to see the time! Thank you, this is a minor convenience, but a much-needed one.
Anny 11 Jul @ 5:27pm 
Cool
submissive femboy 11 Jul @ 5:23pm 
Should work fine with OpenStarbound, when I used it with OSB it worked.
LoftyLoftyLoftyLoftyLofty  [author] 11 Jul @ 2:26pm 
@Anny This mod works with vanilla SB.
Anny 11 Jul @ 11:31am 
OpenStarbound?
LoftyLoftyLoftyLoftyLofty  [author] 15 Jun @ 1:03pm 
@s.f.
I am considering making the clocks change between pc time and planet time when the player interacts with the object

That seems like a simple way to handle people wanting one or the other
submissive femboy 15 Jun @ 1:01pm 
i think they mean making the clocks display the current time of the planet you are currently on. i feel that would be more useful then just reading your PC time
LoftyLoftyLoftyLoftyLofty  [author] 12 Jun @ 1:38pm 
?
DFgame37825 12 Jun @ 12:19pm 
I wish you could set it up to a specific planet in game. that wold be very useful. not that this isn't mind you, but popping in during the night is bothersome.
LoftyLoftyLoftyLoftyLofty  [author] 10 Jun @ 10:14am 
1000 subscribers - woohoo :os_ram:
LoftyLoftyLoftyLoftyLofty  [author] 31 May @ 9:56am 
I was unable to find any assets that looked like a digital clock.
If you find any let me know and I'll get them working
saph0704 31 May @ 9:43am 
Huh, that's lovely. Makes me wonder if there are any digital clocks in-game. For the record, yes, I can read analog, js curious if the digital are AM/PM or 2400 sets.
LoftyLoftyLoftyLoftyLofty  [author] 31 May @ 9:25am 
@saph0704
This mod uses the built-in os.time function that comes stock with Lua
https://www.lua.org/pil/22.1.html
saph0704 31 May @ 8:12am 
Hey, how does this work with Daylight Savings? What about in Arizona or other places that don't do Daylight Savings? Is it simply based off of local time (of client or server)? Penguin :SBpenguin: <3
Bofrab 30 May @ 10:07am 
FINALLY!!!
Gorigo 30 May @ 9:23am 
Clockwork mechanism shall work in the name of Society for the Restoration of the Russian Empire
Broccoliee 29 May @ 7:25pm 
moist
MegaMato 29 May @ 3:24pm 
You did it!
Star_Fighter 28 May @ 5:01pm 
gonna hang up one of these into my ship and fly real close to a blackhole.
free near infinite time BB!
LoftyLoftyLoftyLoftyLofty  [author] 28 May @ 4:51pm 
I can't wait for Starbound 1.5
FUS 28 May @ 3:53pm 
After all this time, Starbound has finally and (un-)officially been fixed
LiverFox 28 May @ 2:54pm 
I love this because I keep losing track of time playing, and now I can just install a working clock in my ship 😁
theja 28 May @ 2:27pm 
finally. co-- clocks
LoftyLoftyLoftyLoftyLofty  [author] 28 May @ 1:23pm 
@Kinsect
The clocks in that mod display the current time for the planet. It might be different from planet to planet.

This mod makes vanilla's clocks all display the current PC or server time, which means it will be the same across all planets and/or all players on the same server.

So, two different types of clocks.
Kinsect 28 May @ 1:20pm 
say does this work alongside winterbraid's Planetary Clocks: Rewound! ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2149802085