Garry's Mod

Garry's Mod

Dynamic Music Triggers
5 Comments
jangwmpt7 2 Jun @ 5:31pm 
I tried this. Also, I created a music pack for this addon that contains (most, but not all) music from 2005-2019 Need For Speed titles, including Most Wanted 2005, Carbon, ProStreet, Undercover, Hot Pursuit 2010, The Run, Rivals, the 2014 movie, the 2015 reboot, Payback, and Heat. However, I currently don't have any plans on releasing it to the public soon...
Electric Kool-Aid 1 Jun @ 11:40pm 
second this. Not asking for ambience all the time, but maybe just at random when no enemies are present, music starts playing and when the track ends it fades back to silence. Kind of like in RDRII when you're riding around and some subtle ambience plays on occasion
Armalad 31 May @ 6:29am 
Fair enough. I just share the same sentiment of awkwardness when a combat track suddenly fades out which is the case for a lot of dynamic music addons. I'm just really excited for a different take that takes various factors into account as well as letting the track play to its end. Again, problem with most dynamic music addons being the very jarring sudden start and stop. I just figured adding ambient tracks to this would make it a cool alternative.
Coffee Man  [author] 31 May @ 6:24am 
That sounds good in concept, but then it would be just "another dynamic music" addon with a cooldown between tracks. The reason I made this system was because I wasn't satisfied with how the existing dynamic music addons work. I've always liked how Half Life 1 and 2 use action music rather sparingly, but when it does happen, it hits GOOD! So that's what I tried to make dynamic.

I'd much rather have the map ambience until shit hits the fan, which is when the game slowly fades in a bitch bitchin' track and you go absolutely ham on the enemy's ass. Think of it like your protagonist going on a temporary power trip 😎💪
Armalad 31 May @ 5:27am 
This sounds sick. Would you consider updating this to include ambient tracks during low-stress?