Cities: Skylines

Cities: Skylines

The Delaware
8 Comments
dudemeister 5 Jun @ 9:37pm 
Loving the return!
False Lucidity  [author] 3 Jun @ 4:27pm 
@Lizard: An excellent question, and yes, generally it is more resource demanding (however, it is not truly a 2k texture, as it is 2048x1024.) I wasn't able to get the level of detail I wanted from a 1024x1024 texture though. So, now a lengthy response!:

As for why, I switched to a method of texture baking from a much higher detail mesh onto a lower detail mesh that uses a single texture map ( a technique I learned back in 2020 ) With this method, I can also bake in normals and a slight ambient occlusion for extra detail. However, I just was not getting good results with 1024x1024 textures (the same goes for the lot decals, which are 2048x2048, but are mostly transparent.)

As for a justification, I argue that suburbs are generally less resource demanding than urban areas due to the smaller buildings and fewer amount of cims, vehicles, etc (a counterargument can be made about flora, though.)
Lizard 2 Jun @ 10:25am 
Can I ask, why use a 2k texture and not a 1k texture? Isn't this much more resource demanding?
bvnsheechvpter 31 May @ 5:15pm 
Yoooo! Welcome back!!
bitsaul 31 May @ 2:24pm 
@FalseLucidity Your suggestion fixed the issue thanks for the quick response! This latest series of DCR house assets are immaculate.
david.edgson 31 May @ 5:45am 
Welcome back!
False Lucidity  [author] 31 May @ 5:18am 
@bitsaul: I've quickly looked into the issue, and this asset works without throwing any errors in Loading Screen on my computer. I don't have the local versions of the problem assets in the game, so it oughtn't be that.

If you would do me a favor, could you unsubscribe and then resubscribe to the "Americana Collection - Residential Props" workshop asset? It may not have updated for you yet, and unsubbing and resubbing will force it to do so.
False Lucidity  [author] 31 May @ 5:09am 
@bitsaul: How peculiar, they ought to be bundled as part of the Residential Prop collection. Thanks for letting me know, I may have accidentally used my local versions instead of the workshop ones.