RimWorld

RimWorld

[DHM]Organized Trade Pod System
21 Comments
Church.exe 26 Jul @ 5:59pm 
bit weird but it'd be interesting if there was a 'hardcore' option which required you to also launch a droppod up with the silver & such. (e.g. you launch a pod up with the stuff you want to send them, then they launch a pod back down with the stuff you bought, landed safely so you can reuse it) Early game it'd make trading way harder of course, but it'd be a neat mechanic.
LynxQueen 26 Jul @ 6:47am 
Kinda wish I could turn it
FourBigGuys 18 Jul @ 2:03pm 
@drilled theres a mod called phinix which lets you chat and trade with other players
NuanKi 11 Jul @ 1:27pm 
[DHM]Organized Trade Pod System dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
NuanKi 11 Jul @ 10:36am 
Man, it took me a lot of time to find this again after the change of the preview, since i only remembered the preview and not the name
Caramel 5 Jul @ 5:52am 
and player drop pod
Caramel 5 Jul @ 5:51am 
can you make it work with Vanilla Trading Expanded and mission reward?
Drilled_Head  [author] 10 Jun @ 4:29pm 
FourBigGuys : what phinix
FourBigGuys 10 Jun @ 2:49pm 
does this perchance work with phinix?
NuanKi 5 Jun @ 12:56am 
@csfireworks you can install materials sub menu for that
DKratel 4 Jun @ 5:49am 
Add for mod study in transport capsule technology
Drilled_Head  [author] 3 Jun @ 8:55am 
csfireworks : Thanks for the feedback. It was an intentional move to prevent too many build menus. The XL-related part has been patched.
csfireworks 3 Jun @ 7:56am 
and Pod Launcher should attach Loading Dock XL
csfireworks 2 Jun @ 7:55am 
hello,the Loading Dock shouldn't use <DesignatorDropdownGroupDef>,because it use <costStuffCount> .

when people open the "Misc" building tab ,they could not select Loading Dock's material
kamikadza13 1 Jun @ 3:07am 
Nice
Drilled_Head  [author] 31 May @ 5:33pm 
TracerFoxTEK : Added when install this mod
TracerFoxTEK 31 May @ 5:29pm 
What mod is that cargo corral from?
Most Definitely a Mimic 31 May @ 3:08pm 
Such a simple concept that I'm surprised hasn't been done before. *claps wooden hand replacements*
Joshyan 31 May @ 9:07am 
Nice :D
Now my base has more automation system.
Drilled_Head  [author] 31 May @ 8:45am 
When the pod launcher is unable to receive transport pods, the default transport pod drop behavior is used instead.
Drilled_Head  [author] 31 May @ 8:29am 
Beacon and console are required.