Stellaris

Stellaris

NSC3 Module: Extra Shipsets (Offical Addon)
45 Comments
Fran  [author] 10 Jun @ 11:09am 
@Tairanos
*smiles* Keep me updatet if it still happens, but shoudlnt :D
Tairanos 10 Jun @ 11:05am 
Oh, my bad seems that it was a conflict with an other mod, they say it is compatible with NSC, but for me it makes all extra stuff from NSC disappear, could only be that or this mod, since it was working fine before, sorry again
Fran  [author] 10 Jun @ 8:48am 
@Tairanos

I dont get what you mean?
Every component you get with NSC3 should also work with this one.
Also Researches and so like Strike Cruiser is essential since you use NSC

If you dont use NSC,you dont get those ships.
This set are only shipsets, it doesnt affect researches.
if you have issues with tec, maybe reabo NSC and check if that did help.
In my test i was able to use all nsc tec with these ships also.

Maybe check also if you use some other mods affecting tecs maybe conflicting :)
Tairanos 10 Jun @ 8:15am 
Will the extra ships and components from NSC be added eventualy? Also noted the that even tho they are removed, the research for them still apear and are necessary for progression to other techs
Fran  [author] 8 Jun @ 9:38am 
@Proselyte Ethan
You're very welcome hihi :)
Proselyte Ethan 8 Jun @ 9:37am 
Wanted to express my gratitude for you guys digging this venerable old mod out of it's grave and giving it a chance to shine in 4.0, the shipsets are fantastic.
Fran  [author] 7 Jun @ 3:06pm 
@UncleanlyMetal
You're welcome :D Its oki i'm glad i found out what it was :D
UncleanlyMetal 7 Jun @ 2:28pm 
Thanks Fran for the quick fix! Sorry I couldn’t provide more info before hand, I should of done that
Fran  [author] 7 Jun @ 9:25am 
@GiallorossoForever
You need only NSC3 and this. Everything else is included
GiallorossoForever 7 Jun @ 9:22am 
do i still need to download the other mods or this is all mods into one ?
Fran  [author] 7 Jun @ 2:29am 
Redownload Mod. Should be fixed :)
UncleanlyMetal 6 Jun @ 5:36pm 
I get an error on my end with the ancient miner ship type, in which orbital rings lose their model.

I do have other mods but its just UI overhaul and the load order is following what the description says so hopefully its not on my end? It is Stellaris so who knows.
Fran  [author] 6 Jun @ 1:07pm 
@eaflorio Yes one you cannot play without the DLC. If you click on them you see the rejquiremtns :)
I will fix the frigate if the skin is missing. i'm not at home atm, but i sit on it as soon as i can!
eaflorio 6 Jun @ 12:58pm 
they're*
eaflorio 6 Jun @ 12:58pm 
There are now two pirate ship classes, judging by how they look, they've made up of pieces the other is supposed to have (the frigate in one class is just floating guns, the frigate in the other class is just the hull without any weapons)
TY 5 Jun @ 7:25pm 
Oh thanks lol, missed it
Fran  [author] 5 Jun @ 1:19pm 
@eaflorio
Redownload the Mod, it should be fixed.

Swarm Set not in Bio area is honestly intented since NSC3 is still working out bioships.
To use full potential it is for now intended to keep them in mechanical until bioships are finished.
eaflorio 5 Jun @ 12:16pm 
For this mod, theres two things that I noticed that don't really make sense. First of all, theres a copy pirate ship type in the Biological Ship type area, and the Swarm Ships are not in the Biological Ship type area. I don't know if these are purposeful, but they definitely don't seem like it.
Fran  [author] 4 Jun @ 1:05am 
@57z Removed them for now. If it stil overwrites it, i guess its because MEM uses in its Events maybe some ships, with the same name as this one
Fran  [author] 4 Jun @ 12:56am 
@57z It has some leftover Portraits i'm working on. Will delete them out for a moment. But Shipsets you should do at the top mostly anyways, since its beter if you play with extra ship custom parts, or even some faction mods also adding shipstuff :)

@Ty Please read description or comment sections :) You can play it withous NSC
TY 3 Jun @ 9:36pm 
Where can I get these shipsets without NSC?
57z 3 Jun @ 7:00pm 
should be fine if i put it on the top of load order, but idk why it's overriding MEM
57z 3 Jun @ 7:00pm 
it overrides MEM for some reason?
Fran  [author] 2 Jun @ 8:18am 
@MyresMkG As i answered in previous comment. Yes it should work. Just without additional Ships of NSC3. If not, let me know.
MyresMkG 2 Jun @ 8:15am 
Would it work without NSC?
Fran  [author] 2 Jun @ 7:53am 
@Draconic Warlord It should work without NSC3 also.
You just would have no additional NSC3 ships.
Draconic Warlord 2 Jun @ 7:51am 
Is it possible to use this standalone without NSC3 or if not would it be possible to make a separate mod for that?
Fran  [author] 2 Jun @ 3:41am 
@The Dastardly Imperial and @Battlespark
So so much thank youu!
The Dastardly Imperial 2 Jun @ 2:39am 
Just gonna give a round of applause for the one modder that brought back a pretty awesome shipset from the past.
Battlespark 1 Jun @ 9:22pm 
this..is huge! outstanding work!
DanielAir 1 Jun @ 8:30am 
the gem that singlehandedly saved stellaris larping
Fran  [author] 1 Jun @ 1:35am 
@obione69 Yeah stellaris dev's kinda left some ships to use! Lucky for everyone!
obione69 31 May @ 6:11pm 
wow.. this is amazing.. and all you did was just include the special ships locked out by the devs.. well done.. 100% perfection.
Roland 31 May @ 2:36pm 
Heck they will probably want you on the team in the future!
Fran  [author] 31 May @ 1:17pm 
@Roland @CrazyOldTexan @Baka Racker
Thank yoou all so much. I'm so happy to make you happy!
And that i was allowed to take this step inside of NSC3
I couldnt believe that i got the allow to redo this offical Patch!
Roland 31 May @ 1:01pm 
Excellent work as usual! Wow Fran you exceed on a spectacular level!
Crazy Old Texan 31 May @ 12:25pm 
Wow, haven't seen this mod since the days of the Escort Carrier LOL. Well done.
Baka Racker 31 May @ 12:22pm 
This is rad!
warlord1616 31 May @ 11:14am 
No sweat, no pressure. Just throwing the idea out there.
Fran  [author] 31 May @ 10:28am 
@[FWKZT] Texas Man , reworked that part :)

@warlord1616 Probably yes, but i'm at the moment stuffed with requests for patching of old shipsets. So i probably won't do it for a while ^^
warlord1616 31 May @ 10:24am 
Would it be possible to make a plant bioship set? Biogenesis could have really used that.
[FWKZT] Texas Man 31 May @ 10:21am 
*Compatibility
*Outdated
[FWKZT] Texas Man 31 May @ 10:21am 
oh, one thing, minor spelling mistake in the latest mod update, "Removed Compatiblitly with old outdatet mods."
Fran  [author] 31 May @ 10:13am 
@[FWKZT] Texas Man
Thank you soo much <3
[FWKZT] Texas Man 31 May @ 10:04am 
came here from the discord, very nice job!