Total War: WARHAMMER III

Total War: WARHAMMER III

Fixes to Archaon's Vlad von Carstein - True Emperor Mod
17 Comments
Arvay6 7 Jul @ 1:10am 
Are this mod and the original multiplayer compatible? I forget
ArdentFlame  [author] 23 Jun @ 1:04pm 
Can't help you there. That would be an issue with the English submod.
民族英雄傅满洲 21 Jun @ 1:55am 
Many words are not translated for some reason, although I have downloaded the English submod
ArdentFlame  [author] 17 Jun @ 5:48pm 
Glad it’s working for you. Yes, you need the English submod still. This mod only fixes crashing issues with the original mod.
jamie_van 11 Jun @ 9:50pm 
does this need the english version submod too? or does it do that on it's own?
jamie_van 11 Jun @ 8:40pm 
Figured out what was wrong and fixed it. Checked the mod log in CA's files and found which mods weren't loading properly and redownloaded them. That seems to have fixed all the issues.
jamie_van 10 Jun @ 8:51pm 
Checked compatibility with the community mod manager, I doesn't think there should be any issues. I Just had a game with this crash again too, this time a bit later though.
ArdentFlame  [author] 8 Jun @ 11:44am 
jamie_van - have you tried replicating the issue with only the one mod active? Since this is not happening to me, it may be a conflict with another mod you have running.

Ron - see henryVI's message, they're probably correct. Need the English translation submod.

henryVI - thanks.
henryVI 6 Jun @ 11:51am 
Ron - on the original mod there is also an english translation sub mod
owltiger 4 Jun @ 6:32pm 
thx
Ron 4 Jun @ 10:22am 
Don't know why but I got empty text lines in some landmark description, units, campaign description in menu. Tried with vanilla mod launcher and mod manager.
jamie_van 3 Jun @ 8:24pm 
Ok interesting, and Yeah I think it's that event. When I turn the original mod on it ALWAYS crashes on turn 7 on Karaz a Karak's turn. No idea why? But it was very frustrating to find since, you had to take 7ish turns to know if it'd actually crash.
ArdentFlame  [author] 3 Jun @ 7:26am 
The event with Zhufbar in the very first few turns? That event works fine for me, no crashes. I haven't made any changes to that event.
jamie_van 1 Jun @ 6:27pm 
so does it not crash when the dwarf grudges payoff event happens, cause that's what kept breaking my game with the original mod.
ArdentFlame  [author] 1 Jun @ 8:40am 
Thanks! Be sure to let me know if you come across any other issues that need fixed.
kcmaister95 1 Jun @ 5:09am 
waow! dude! you are amazing!
ArdentFlame  [author] 31 May @ 6:47pm 
Decided to post the mod to the community after I found my first major fix.

Encamp stance was no longer working after an update from months back.

Archaon's mod was using campaign_stance_effects_junctions_tables to add the encamp stance, but that table has now been removed by CA. Stances are now driven by effects_tables and effects_bundles_tables.

This fix was a bit tricky as I basically had to add two different encamp stances to Vlad's faction: one for regular lords and another for the Vampire Coast lords (since they use the horde mechanic).

Regular lords was easy, only required 3 table edits.

Hordes are tougher. You basically have to make a new effect and a new effect bundle, then apply it to the faction.

Let me know if anyone encounters any issues with the fixes I have made.