Sea Power

Sea Power

The Royal Navy Mod Pack
97 Comments
skyblazer  [author] 1 Aug @ 7:52pm 
PS, When your RN mod's update you'll see v0.3 in the description section in the mod manager. This will update whenever we release patchs and major updates so players can keep track of if their mods are updating to help with bug fixing in the future.
skyblazer  [author] 1 Aug @ 7:51pm 
I've reviewed the Log for all assets and have cleared nearly everything that was appearing as a error in the logs. Only took about 2 days...

What I need from players is test the RN pack in missions. If you find a bug, or a crash please post the log over on the BuOrd discord server, what mods you had active, and Mission so I can attempt to recreate the Error to fix. Cheers
Twerk Team Commander 1 Aug @ 5:01pm 
@skyblazer my sympathies and prayers to your sanity
skyblazer  [author] 1 Aug @ 4:13pm 
Well I know what I'll be doing all day today. Oh dear
Twerk Team Commander 1 Aug @ 1:28pm 
fatal error when loading missions with these units after update
Greengiant1006 28 Jul @ 5:20pm 
@skyblazer can’t wait 👍
skyblazer  [author] 27 Jul @ 8:48am 
I'll be do a sweep through the mod files later this week to do some bug squashing and try to clean stuff up before the next major update
KirbyMirror2 26 Jul @ 3:50pm 
@skyblazer As of today there are still duplicate entries of Canberra (one missing type with multiple nations and one British only under "Bomber"). Also saw other missing types of non-British aircraft including Mirage III, S-2, A-4C, and A-4G.
CompleteTrash 26 Jul @ 12:48pm 
Ships aren't showing up in the encyclopedia for some reason
Twerk Team Commander 20 Jul @ 12:19am 
im getting a missing name error for the canberra bomber...am i missing a requirement?
Patriot 17 Jul @ 9:15pm 
@ArmsFrost bit late but make sure you have sealifter and what not installed, you have to do some stuff in the game folder instead of just hitting the subscribe button (don't worry, it's just some super quick copy paste stuff, there are tutorials on youtube)
ArmsFrost 11 Jul @ 5:59pm 
This doesn't seem to work for me? any modded RN plane, sub or ship i add into a mission causes a Unity Error of Object not set to an instance of an Object?
a62443166 7 Jul @ 1:05am 
I hope that you can make the Ark Royal.
Spongbob 5 Jul @ 5:47pm 
surprising this isnt a part of the game, the devs added the volksmarine before the worlds formerly largest navy
petrouvis01  [author] 5 Jul @ 4:04am 
@Twerk Team Commander,like skyblazer said the CATOBAR is done its just needs its air wing to be completely done!
skyblazer  [author] 5 Jul @ 12:41am 
This is one of Petrouvis projects along with a host of other projects they have going. They've been away for work for the last few weeks and have only just gotten back home but currently catobar Hermes is built and its air wing is about 50% done.

I honestly would say it might be a few more weeks as production time per model is around 20 to 40 hours, from start to finish asset and spread over 1 to 2 or 6 hour sessions spanning whatever scale of gap is needed for motivation to not turn into burnout.
Twerk Team Commander 4 Jul @ 11:45pm 
any update on the catobar Hermes?
skyblazer  [author] 3 Jul @ 7:20am 
RN Mod has been given a version update to make it compatible with the current version of Sea Power. You will still see a pop up on launch about needing to Verify your game but just press Cancel on that pop up notice. If you would like to know why it is appearing it is because of Sealifter is being detected by the game system which I'm sure will be fixed in the future.
Knightshade 26 Jun @ 7:47am 
This is a fantastic mod pack, but I was curious why you didn't just include all of your Royal Navy ships into this pack? Even if they're newer than the others, it would still be neat to see the other ships you designed implemented into the pack so the others didn't have to be installed separately.

Also, I was curious if you'd ever consider making an Argentina pack with maybe an ARA modified Colossus class, and an ARA Type 42 model? it would be cool to see the other ships too (Brooklyn Class, ARA modified Gearings/Allen M. Sumners, Drummonds, etc), if you had the inclination, it just seems like those two ships would probably be the easiest for you to add, given what you've done so far. (Would be amazing to see the Argentine planes too, but that's a separate issue.)

Anyways, sorry about the tangent, just wanted to say you've made an awesome mod pack, and you should be proud of it. And it would be cool to see what you do next.
2533615919@qq**** 25 Jun @ 4:47am 
the real range of sea eagles is about 60 nautical miles,but only 34 nm in the game,with inoperable guidance system.The missiles don't track the targe ships at all.
Electrolf 24 Jun @ 6:36pm 
@skyblazer
I do not have those but yeah, I tired more and it seems to be SOME mod conflict, but no other mods of me really add any british stuff... well guess it's user error. Sorry
Thank you for the answer
Panzerzwerg 24 Jun @ 5:41pm 
I noticed when using the county class destroyers (I'm pretty sure they' re from this mod because i am not subbed to britishguy's original mod), the seaslugs don't work. It always says "target not visible to FCR"
skyblazer  [author] 24 Jun @ 4:58pm 
You are most likely seeing a conflict from one of Brothermunros old Type 22 kit bash mod. I strongly suggest that you turn off any kit bash mods that use the Type 12, Type 22, and 42.

More UK missions are coming. Brothermunro is intending to convert their Pearl of the Orient mod to use the RN mod assets in the future.
Electrolf 24 Jun @ 8:34am 
So after reinstalling the type 22 / Broadsword has the missiles now inside the launcher but they still are russian sam missile models... is it just me?...
But thank you for making such a great mod, really
Para 23 Jun @ 2:54pm 
are there any missions for this yet
Greengiant1006 21 Jun @ 12:15pm 
😉 ok you lot are amazing
petrouvis01  [author] 21 Jun @ 11:14am 
@Greengiant1006,can neither confirm nor deny the Nimrod is the in the works.
Greengiant1006 21 Jun @ 8:03am 
Absolute amazing work from all involved love it
Keep up the amazing work also maybe a nimrod
the works 😅
petrouvis01  [author] 20 Jun @ 2:57am 
@Retro Ranger,we hope you are enjoying the mod and all our creations!
petrouvis01  [author] 20 Jun @ 2:57am 
@geographyRyan_YT,are they working in the encyclopedia or are they not spawning at all?
geographyRyan_YT 19 Jun @ 2:30pm 
Hermes and the Invincible trio don't work, they won't spawn.
Retro Ranger 19 Jun @ 5:01am 
I would just like to say my complete thanks to you guys. You have made this game even more enjoyable, appreciate your work!
petrouvis01  [author] 17 Jun @ 11:15am 
@weidner.darrell,@Decadence ,sorry for the mistake the mod is updated now with the missing ini's included.
petrouvis01  [author] 17 Jun @ 11:14am 
@Electrolf i dont see the issue on my end or the issue was fixed by another member of the team.
Decadence 17 Jun @ 10:59am 
Ah.
weidner.darrell 17 Jun @ 10:28am 
Figured out the problem, there are no entries for the new carriers in the vessels file with in the mod...
Decadence 17 Jun @ 10:15am 
Same here. I'll try to verify integrity.
weidner.darrell 17 Jun @ 10:00am 
Seem to not be able to find the new carriers in the encyclopedia...how are they listed? they don't show in the mission editor as well. Yes, I unsubscribed and subscribed again....
Thom Yorke 16 Jun @ 7:17am 
thank you thank you thank you
Electrolf 16 Jun @ 4:47am 
Hey is it just me or is the Type 22 having the issue that the missiles at the back launcher are outside (around) of the launsher and look like soviet sam missiles?
leefunnell85 14 Jun @ 1:22am 
Are there any other missions than GIUK Gap out there at the moment?
skyblazer  [author] 13 Jun @ 9:19am 
Check what mods you have enabled and disable them one at a time to see which one is causing the conflict
Geordie Gaming Channel 13 Jun @ 8:09am 
Does not work now
hellpez 11 Jun @ 5:31am 
Hi there, type 22 can be selected in the mission editor but now appearing in the actual gameplay
mrchiaow  [author] 9 Jun @ 3:27am 
@abpetrini please could you post a link to a screenshot in the bug report thread
abpetrini 8 Jun @ 11:15pm 
Great MOD. I do want to let you know the Sea Wolf missiles are visible floating out side their launchers on the Type 22.
Bob_Semple_Tank 8 Jun @ 8:17pm 
A tall order but will there be any chance of the Tiger Class Helicopter Cruisers being added?
Decadence 7 Jun @ 11:40pm 
Are there any plans for Type 22 Batch 2 and 3?
Decadence 7 Jun @ 4:23pm 
Okay, apologies for not posting there originally. I was exhausted when I came to comment.
skyblazer  [author] 7 Jun @ 4:20pm 
@Decadence could you give more detail on what is happening and post it in the bug discussion thread please?