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enemy spawns are balanced, for the most part (fuck salamanders fuck salamanders fuck salamanders fuck salamanders) (also kind of sad at the far right end of the region, it looks like you are entering five pebbles territory and then it fakes you out. like seriously?)
Certain spots are difficult to get out of without being amazing at movement and the shelters are sparse, but the overall style and quality are really nice and fun to explore
Being fair, i scrapped it because i just went on to make other region mods and because the lediting style is VERY outdated compared to my current skills, additionaly i thought i lost the room files.. but luckily i found them! Which means, i might be able to add some shelters. I doubt if im going to add some proper east connection, but i'll see in the future! For now im focusing on 2 next upcoming planned regions for my Watcher expansion.
I really liked what you did with some of the pipe platforming, and how some rooms cross each other. I think the transition between both gates is done quite well too, and I really like the threat theme.
To me, it seems almost finished. The only issue I found is that both of the shelters are visually missing the front part. They still function, however. Other than that, there aren't many shelters in the region, like you mentioned. (And with how big the region is, I'd almost expect another gate somewhere, maybe on the East side). Overall, really like it!
I really hope someday older/unfinished regions might be implemented into a custom campaign.