Rain World

Rain World

Peripheral Wreckage
17 Comments
mir 13 Jun @ 12:06pm 
the style of the region is very pretty, but it geometry is usualy against you. (i counted 2 soft locks)
enemy spawns are balanced, for the most part (fuck salamanders fuck salamanders fuck salamanders fuck salamanders) (also kind of sad at the far right end of the region, it looks like you are entering five pebbles territory and then it fakes you out. like seriously?)
Wonky 6 Jun @ 9:16am 
Played it a bit with Survivor, I quite enjoyed it ^^
Certain spots are difficult to get out of without being amazing at movement and the shelters are sparse, but the overall style and quality are really nice and fun to explore
MinoSanta 4 Jun @ 7:04am 
we need more shelters pls:steamsad:
SecretlySomeLightbulb 3 Jun @ 1:47pm 
ah i had it below msc on remix oops its all ok now lol
BubbleGUMz  [author] 3 Jun @ 1:47pm 
Hm, weird - maybe try as Survivor? This should work with Downpour but in case put the mod over More Slugcats Expansion
SecretlySomeLightbulb 3 Jun @ 1:28pm 
i havent got anything that modifies drainage specifically - is it disabled for msc slugcats bc im playing as spearmaster rn
lil-spider 3 Jun @ 12:52pm 
i love this region :D
BubbleGUMz  [author] 3 Jun @ 11:59am 
the entrances are in HI_B14 and DS_A21
BubbleGUMz  [author] 3 Jun @ 11:56am 
Do you have a mod that modifies Drainage System/Industrial Complex in any way? I haven't added support for Drainage System + yet
SecretlySomeLightbulb 3 Jun @ 11:30am 
where are the entrances? pretty much been through all of drainage and cant find any new room / gate
TheDestroyer 3 Jun @ 8:04am 
watcher spoilers What if you added this to watcher? It wouldn't have to connect to the base game regions and it would be nice to have another watcher area for example you could add a warp to rusted wrecks (the room A14) on one exit and verdant waterways (the room A05) I don't think it would be too hard (i don't know much about level editing) I think it would be a good way to make a reason to go there and give it an exit! If you decide not to i don't mind, but it would be nice to have a reason to got there if you decide to do this i would recommend to have it still in the base game area too sorry i sent this twice i did the spoilers wrong
BubbleGUMz  [author] 3 Jun @ 5:04am 
Hey, thanks for the comments!
Being fair, i scrapped it because i just went on to make other region mods and because the lediting style is VERY outdated compared to my current skills, additionaly i thought i lost the room files.. but luckily i found them! Which means, i might be able to add some shelters. I doubt if im going to add some proper east connection, but i'll see in the future! For now im focusing on 2 next upcoming planned regions for my Watcher expansion.
Ne[Max] 3 Jun @ 4:57am 
what do you mean scrapped. this looks awsome.
Rusty 3 Jun @ 2:19am 
This is such a cool region! Such a shame for it to be scrapped... (Hope you'll reconsider!).

I really liked what you did with some of the pipe platforming, and how some rooms cross each other. I think the transition between both gates is done quite well too, and I really like the threat theme.

To me, it seems almost finished. The only issue I found is that both of the shelters are visually missing the front part. They still function, however. Other than that, there aren't many shelters in the region, like you mentioned. (And with how big the region is, I'd almost expect another gate somewhere, maybe on the East side). Overall, really like it!
BubbleGUMz  [author] 2 Jun @ 10:00pm 
This was originally planned to be a part of one, but i dropped the idea and focused on other things. Hence why at the east portion looks like that, it was supposed to be connected to 2 other regions i would've made.
TheLazyCowboy1 2 Jun @ 4:24pm 
Yeah, that thumbnail looks awesome!
I really hope someday older/unfinished regions might be implemented into a custom campaign.
Elsa Fogen 2 Jun @ 10:58am 
Looks nice on thumbnail 👀👀