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The EGO activation scene takes so long that it triggers your opponent to have Sadness, and they lose a bunch of health.
Less serious: Could use another air attack or two.
I know you're already working on adding more supers.
even though i sent my replay here for a different reason, it's really funny watching how much i had to do for damage in comparison to them (though, ironically, it was quite fun for me)
if they bothered to use burst at all the fight would've been so one-sided
im coping
first of all, very fun character to use. probably one of my top 5 (i have not made a top 5)
but i couldn't help but feel there was a lack of "burn damage" when i used them. i could just be coping so i decided to show my replay above
it's Iron Lotus by mili
Here I go again
First of all, Xiao's EGO will make the opponent sad
The second is that I think Xiao needs a way to attack on the ground to break the enemy's defenses on the ground, and even with ego, her defense-breaking skills are still difficult to use
Then there is Xiao's damage is really low and it may take me more time than usual to get my friends and I to fail in PVP
In the end, XIAO's skill back swing is too big, ROBOT's PING only needs 16f to release, XIAO's "KICK" "Single Point Poke" and "Emotional Turmoil" they need more than 30f, which will greatly consume less free time, allowing her to spend more time in free time
These are some of my suggestions, and I now have some of Xiao's PVP videos for reference if the writer needs them