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It's not that they are incompatible, they just have the same file within the vpk called "missions" which is responsible for running both mods when starting a versus game, thus avoiding the cancellation of mods when starting the versus with only those two files, the map and the textures.
if you want to play, this map available play in coop as of now I comment
Game-play wise the survivors needs an ammo pile in the saferoom at the beginning of map 2 and 4 med-kits.
Still haven't finished it yet its been difficult w/ Special Infected Synchronization (Competitive) bot mod
Still have not play maps 2-5, but I will eventually, I promise!
Replayed map 1 again, love the new update, more ammo piles and equipment-- also love the dark color grading at the bottom floor! However, there's a part of the wall that glitches out on the very bottom floor, one of the NorthEast SouthEast corners at the bottom of the stairs in the BIG dark room. I hope that makes sense. I'm not sure if that's intentionally place.
Now the additional ammo piles are GREAT and so is the additional equipment. Buuuuut it was bit "too" much, it didn't feel intentionally and strategically placed. The survivors should feel the pressure of low ammo (or equipment) *not* because there is a "lack of ammo piles (or equipment)" but rather as a psychological indicator to the players that: a) they aren't moving fast enough as a team, b) they're not scavenging effectively as a team.
I'm haven't finished Map 2-5 yet but I will eventually!