RimWorld

RimWorld

Rimzone: Sons and Daughters of Helghan
118 Comments
JerryTheCultist  [author] 2 Aug @ 11:52am 
@Mosley Gaming start with them or random events, a faction isnt added yet
Mosley Gaming 2 Aug @ 2:26am 
Where to find the xenotype? From merchants?
Oldrelic 29 Jul @ 8:36pm 
Scolar Visari would be proud of you Jerry, the Helghast people live on through the rimworlds. On this day, we stand united once more. On this day, those driven to divide us will hear our voice! On this day, we shall act as one, and we shall be ignored NO MORE!
bread 29 Jul @ 6:58am 
Would love to see a few variations to the original Assault Infantry armor—of course if those are in the works, if not, then that's okay, it IS a commissioned mod after all :steamhappy:
JerryTheCultist  [author] 28 Jul @ 5:09pm 
@Виктор Резнов artists are gerrymon and abomination respectively
and we'll see, bonezone is in charge of what gets added here first or not
Виктор Резнов 28 Jul @ 5:07pm 
@JerryTheCultist Fair enough, but can we atleast get one model that has any vac resistance please? as a future update or consideration would be cool you did super great job on the models and kinda sad that my orbital base pawns lack the fancy helghast attire
JerryTheCultist  [author] 28 Jul @ 12:29pm 
@Виктор Резнов that doesnt mean that some of the oldest gear in the Helghan empire would be intended for Vac combat

none of it is confirmed to be vac resistant and most doesnt look like it would be
Виктор Резнов 27 Jul @ 11:38pm 
would you please add vacuum resistance? I mean after all the helghast empire is a space civilization and thus their armor would be vacuum resistant
JerryTheCultist  [author] 27 Jul @ 2:51pm 
@SankaZen no, why would it
these are just millitary gear
SankaZen 27 Jul @ 12:49pm 
does the armor provide vacuum resistance?
zombisam 24 Jul @ 9:24pm 
I dont get why people want ISA, ignore them, this mod has so much potential, cant wait to see what is next on it.
Somberyeti 23 Jul @ 11:21pm 
I always preffered white colonists.
I hate it when they brown.
since white is now genetic in this mod.
I don't have to manually change it using a character editor anymore.:steamthumbsup:
GAUZENT 19 Jul @ 3:51pm 
haha helldivers mod
Xeno 18 Jul @ 12:19pm 
I know the helghast have a flamethrower, I wonder if it will ever be added in at some point
Mikan 18 Jul @ 9:58am 
Holy shit, I have not checked on this in a little while -- BRO, you have been cooking [b[ hardcore! [/b]

This looks absolutely AMAZING, since I've last took a peek at it -- Fuckin' good job, man, seriously.

You know people are going to keep asking: Helghan Scout Sniper when? We ask because we love you, and recognize that you have the talent to do it right.
Inkedubus 17 Jul @ 4:27pm 
Would love to see a helghast style pack with this too somehow. Love this though, Cant wait for more.
WesternFail 17 Jul @ 3:49pm 
This is a extremely cool and well made mod, never expected to see modded Killzone representation in Rimworld of this high quality. Would love to see more added to this mod, maybe officer armour? If not, what is already is pretty great either way.
Kel'Thuzad  [author] 16 Jul @ 5:38am 
There were a handful of helghan armors seen in the games that were void sealed. None are especially high on my priority list, but I am aware of them. KZ1 elite armor (the helmetted one) is an example. I wouldnt hold my breath, if you'll pardon the pun.
Jonny Boneyard 14 Jul @ 3:50pm 
The ISA, how they cower and snipe from beneath their civility and freedom, are soulless and hollow. They make their pity, mewling claims of "liberty" and "righteousness", and all the while, they look upon the face of the Helghast with loathing and disgust!
JerryTheCultist  [author] 14 Jul @ 11:48am 
@The_Illusive_Man22 ISA is lame, so we have no plans to make them ourselves without someone else joining in
The_Illusive_Man22 14 Jul @ 11:44am 
Please add more armor and weapons and the ISA
greensniperhat 14 Jul @ 5:52am 
They can't survive space in their source material, iirc
Rex705 13 Jul @ 4:57am 
Can you make armors air sealed to survive in space for Odyssey?
Mr Sato san 13 Jul @ 2:50am 
will they be odyssey compatible in the future?
shadowdestroyer93 11 Jul @ 1:59pm 
The Armor and Weapons looks so badass
Warmaster Horus 11 Jul @ 1:44pm 
it nice mod
JerryTheCultist  [author] 9 Jul @ 9:42pm 
@CaseyDavis1990 no
CaseyDavis1990 9 Jul @ 8:02pm 
Make ISA from Killzone too
JerryTheCultist  [author] 8 Jul @ 9:00am 
@ZX Zero just wont have the xenotype
ZX Zero 8 Jul @ 6:37am 
Can be use without biotech?
Kaz 5 Jul @ 1:11pm 
I really love killzone wish there were more mods like this. is this mod going to be expanded with more weapons or armor and new faction perhaps?
Barbatos 5 Jul @ 11:05am 
The webbings render underneath the armor btw. Other than that I'm greatly enjoying the mod.
JerryTheCultist  [author] 2 Jul @ 7:13am 
@Peryn [Андрій] balanced concerns noted, we'll see about it
JerryTheCultist  [author] 2 Jul @ 7:12am 
@Peryn [Андрій] as long as it requires the original mod, go right ahead
once its done ill list it on the page so people are aware of it
Peryn [Андрій] 1 Jul @ 9:43pm 
And one more tip. I really wanted to show the unity of this people.
I would add +4 mood to the gene for 24 hours if you communicated with the same genotype :)
Peryn [Андрій] 1 Jul @ 9:39pm 
I decided to test your mod for half an hour. It ended up taking several dozen hours to complete. Thank you very much.

It's perfect for playing in semi-ruined cities.

The only thing is, I think the bonus for counteracting toxicity is too unbalanced. Wasters pay by taking drugs. I would really like to reduce it to -80 or -60 (so that the maximum effect is with a gas mask helmet).

And I made a translation into Russian. If you allow me to distribute it (or add it to your mod).
NineBreaker 621 1 Jul @ 7:08pm 
just need the ISA so we can war crime ISA scum
nero115935 30 Jun @ 5:20pm 
i agree brother
Aussie 30 Jun @ 12:46pm 
if I see the ISA im enacting total genocide against the vektans
ZeGuardsmen 30 Jun @ 12:19am 
Question: we gonna see other faction stuff too?
Aussie 29 Jun @ 11:41am 
Scolar Visari did nothing wrong
Doctor FREAK 29 Jun @ 4:03am 
Another suggestion, in my opinion amazing one, add Helghasts as faction. 🙏
SHSH554 28 Jun @ 2:29pm 
Here is the translation mod that I have completed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511094537
:steamhappy:
JerryTheCultist  [author] 28 Jun @ 1:26pm 
@SHSH554 as long as it requires the original mod, go right ahead
once its done ill list it on the page so people are aware of it
SHSH554 28 Jun @ 5:41am 
Hi bro. Can I make the Chinese translation of this mod?:steamhappy:
Cole3050 27 Jun @ 2:20pm 
@JerryTheCultist if you want a good source for ideas, the "Killzone visual design" book is amazing.
Cole3050 27 Jun @ 2:19pm 
Things Ide like to see:
-Helghast banner:Pawn equiped with this as there weapon will give all pawns around him an accuracy and moral buff.

-Helghast dropship(Overlord Dropship): Would probably require alot more work but its so iconic I feel its worth it.

-Mael Radec helmet/armour(officer armour): basically a fancy helghast amour that could maybe fit the very end game need for higher tier clothing etc.

-Helghast ideology items, floor designs(stones carpets etc) Decor(Book shelfs and art pieces)


Im loving this mod so much and I hope it keeps getting content as the helghast as such a visually cool faction.
Doctor FREAK 27 Jun @ 12:55pm 
GIGACHAD
Gerewoatle 26 Jun @ 5:22pm 
@JerryTheCultist - RIMMSqol is just a dirt-simple mod for making patches to things. I mostly just recommend it to people who seem unlikely to be interested in working directly with XML.

Still, an entirely fair statement. Not even the simplest mod is immune to user error.
JerryTheCultist  [author] 26 Jun @ 4:44pm 
@Gerewoatle just gonna add a note: if someone does that and comes to me reporting bugs

i am likely to ignore them, but yes i think the balance SHOULD be fine as it was kept in vanilla industrial tiers (as helghast are mostly that tech tier anyway)