RimWorld

RimWorld

Glasses-n-Aviators
18 Comments
RAD EMERALD 31 Jul @ 1:11am 
1.6????
DaPostmaster 30 Jul @ 7:46pm 
Why can't these spawn on NPCs? The glasses are super outlander-coded, and the aviators would be great for the pirates.

Oh, and can these be added mid-save?
Gutterpunk 27 Jul @ 1:29pm 
This is exactly the kind of content mod I love. No bloat, no balance breaking buffs, just a hint of extra coolness for my pawns at a reasonable price. You da best
JoeOwnage 13 Jul @ 2:48pm 
Rad Emerald you need to chill tf out man I see you everywhere with this BS
Nix²  [author] 13 Jul @ 1:09pm 
it will probably work 1.6 no problem so you have that
Nix²  [author] 13 Jul @ 1:08pm 
yo wtf
RAD EMERALD 13 Jul @ 6:34am 
PLSSSSS NOW 1.6!!! F********G!!!
AriieSiiS 12 Jul @ 9:08am 
1.6 pls, ty!
JoeOwnage 11 Jun @ 4:13am 
what apparel layer do these use
danrmiller58 9 Jun @ 9:31am 
If pawn has shortsighted:
Nullify effects of shortsighted
Kaschey 8 Jun @ 3:59am 
@Rubus, Also always wanted some glasses for helping with the shortsighted gene but in would be very OP if any of these could do that. It either has to be a much more advanced research with higher resources costs or maybe just give them super low HP so that they can easily break from taking dmg.
Microwaved Banana 6 Jun @ 8:22pm 
omg TNO reference
Rubus 5 Jun @ 8:38am 
I wonder if you could make it nullify the 'shortsighted' gene. I don't know how coding works, would that be hard?
Futstub 5 Jun @ 4:18am 
Are pawns considered naked while wearing these?
galesdeloscien 3 Jun @ 10:22am 
u should also add a slightly buff to vision (5% atleast).
Up To Me! 3 Jun @ 6:28am 
<3 nothing to say, just take my point!
Realm Imp 3 Jun @ 1:17am 
Always love glasses mods. Thanks
Legeden 2 Jun @ 11:58pm 
I really like them visually, though I'd be maybe try to balance them a little more around VE Apparels. iirc you can make their glasses with plasteel at tailoring table with early industrial research. While historically the Simple Glasses could be passed even as a medieval tech.