Total War: WARHAMMER III

Total War: WARHAMMER III

MP Sync
20 Comments
BlackJackGear  [author] 22 Jun @ 10:26pm 
@OHM No
OHM 22 Jun @ 7:50pm 
Stupid question, please humour an old git. I don't play multiplayer, do I still need this activated to use with your garrison mod?:cozyspaceengineersb:
Louie04k 10 Jun @ 4:54pm 
hey thanks man! so many good mods that dont work in coop its a shame. cheers!
BlackJackGear  [author] 10 Jun @ 12:08pm 
No promises, but I will take a look
Louie04k 10 Jun @ 11:01am 
another one "Mortals, Mercs and Management". is there a way to make submods for these and incorporate your fixes?
Louie04k 10 Jun @ 11:00am 
no sir, he says in the desc "desync galore"
BlackJackGear  [author] 9 Jun @ 2:41pm 
@Louie04k I thought that one works with mp, does it not?
Louie04k 8 Jun @ 6:00pm 
would this work with Recruit Defeated Legendary Lords?
BlackJackGear  [author] 8 Jun @ 5:44am 
Still it might be worth giving it another try, would be great if those ones would actually be playable in mp
BlackJackGear  [author] 8 Jun @ 5:42am 
yea, but with these new maps its (presumably) not a script issue, but some deeper underlying one
Ganon Cannon 8 Jun @ 5:21am 
So i can tell you the old world classic and the regular both desync. The bad lands map he made DOES NOT quite wild, I was being his coop tester for those maps.
BlackJackGear  [author] 8 Jun @ 3:41am 
@Ganon Cannon just my own at the moment, tho if you have any specific ones in mind and they interest me as well, I might make a patch.
I should probably add a list to the description.
Ganon Cannon 8 Jun @ 3:35am 
So what mods become coop compatible with this on that werent before? Im a pretty big coop nut so consider me curious
Rathim 4 Jun @ 5:26am 
Ah i see, sort of expected it a bit. Would imagine that theres simply is just too much stuff going on in that grand campaign map.
An Arousing Avocado 3 Jun @ 2:23pm 
holy shit
Louie04k 3 Jun @ 2:01pm 
yea a lot of mods like "Mortals, Mercs and Management" dont work in MP but would love to use in our runs but never can. Hoping this helps many of those mods work in MP now
BlackJackGear  [author] 3 Jun @ 1:57pm 
It mostly useful if you implement new systems and custom ui
BlackJackGear  [author] 3 Jun @ 1:56pm 
@Rathim I have been following the Old World MP issues for a bit and this mod does nothing useful for those sadly

@Louie04k this is essentially a resource for other modders, if non of the mods you have, use it (which should be the case, since I just released it) then it will do pretty much nothing
Rathim 3 Jun @ 1:44pm 
I'll be the first to ask, have you been in contact with ChaosRobbie about this for the Old World campaign? Still dreaming of a future where we could experience that map in MP. Though i have no idea if this would help if implemented.
Louie04k 3 Jun @ 1:32pm 
i dont know what any of this means but as someone who plays mostly coop it sounds good lmao