Left 4 Dead 2

Left 4 Dead 2

The Extinction
70 Comments
ilcannibal  [author] 30 Jul @ 6:18pm 
@wo bist du,

Glad you achieved having fun.
wo bist du 30 Jul @ 5:12pm 
achievement unlocked: have played all ur maps:steammocking:
yuuw 29 Jul @ 7:46am 
指引有点差,及格图 7/10
ilcannibal  [author] 28 Jul @ 9:20pm 
Let me bring this up to my team, much respect...
CoCoSanel 28 Jul @ 9:02pm 
@ilcannibal May I have your permission to port this custom campaign to Gmod?
PasitoPerron 27 Jul @ 2:55pm 
tank theme link plzz :v
ilcannibal  [author] 27 Jul @ 2:05pm 
@Sergeant Panda,

I take nothing personal, these haters are like zombies that attack trying to infect players with nonsense.

Thanks for your support.
Sergeant Panda 27 Jul @ 10:52am 
Great map, but you gotta share some of that kush you've been smoking its clearly good based on your most recent comment.
ilcannibal  [author] 26 Jul @ 12:05pm 
Like I said, "I will block & delete BS comments..." No time to play with any liars. How you going to try and correct me when in fact you hate correction you dang self. Those who know me I am real not fake (AI) talkers.
Trunten  [author] 22 Jul @ 1:11pm 
To resolve this, you need to ensure that a stringtable_dictionary.dct file is properly generated and embedded in the map's BSP file. String tables cannot be generated for VPK-packed maps without unpacking them first. Check if the stringtable_dictionary.dct file exists in the BSP’s root. If it’s missing, you need to generate it.

Load the map in console
Type stringtabledictionary in console to generate the string table

This command rebuilds the stringtable_dictionary.dct and embeds it into a new .bsp file for the loaded map. The updated .bsp file will be saved in Left 4 Dead 2\left4dead2\maps\

Repeat for Multi-Map Campaigns

Move these updated .bsp files to your campaign’s folder

Repack the Campaign
Trunten  [author] 22 Jul @ 1:08pm 
In Left 4 Dead (L4D) and Left 4 Dead 2 (L4D2) map development, the "string table" issue arises when a map lacks a properly embedded stringtable_dictionary.dct file in the BSP (Binary Space Partitioning) file. This can cause crashes or errors like "Map does not match the version on the server (string table differs)" when players try to join a server or play online. This issue is particularly common with custom maps or campaigns and can disrupt multiplayer functionality.

String tables (stringtable_dictionary.dct) are embedded in the BSP file to manage internal game strings, reducing network bandwidth in multiplayer games. Without a proper string table, L4D/L4D2 may attempt to generate one when loading the map, which can lead to crashes or desync issues, especially on dedicated servers.
ilcannibal  [author] 22 Jul @ 9:08am 
Everyone has their own opinion that is fine, you can attempt to explain away any custom map, but the facts is so many want to complain that is the game they play.

Let me block these foolish trolls - LMFAO
Bonjet 22 Jul @ 8:50am 
Map 1 - If you cant explore, youre going to have hard time to navigate. A bit lengthy Map.
Map 2 - HARDEST. Once you open the Gate, fight 2 Tanks WITH HORDE. Good news is, this is a joke IF you have Molotov and lure them in land instead fighting them all in the Bridge LOL XD
Map 3 - Nothing special, keep moving.
Map 4 - A mix of Hold The Line then Scavenge, once generator is activated hold the line until you kill 2 Tanks. Once you killed 2, Scavenge starts and gather 8 Gas Cans, cans are far to generator BUT items are laying around the Map, USE THEM WELL! After the Scavenge, Hold The Line again and kill 2 TANKS AGAIN, AFTER THAT BOAT ARRIVES TO RESCUE YOU.

I like NIKKE and GFL2 EXILIUM unfortunately music needs to play when: In Saferoom Start, Horde Incoming Attack, Tank appears and Reached Saferoom Victory instead playing it on entire Map, it adds suspense similar to official campaigns.

ITEMS ARE GENEROUS and no crash with MODS so 8/10
Haan Mt 21 Jul @ 5:16pm 
To me, the map isn’t hard in fact, it’s rather easy, but still good
AYANAMI REI 20 Jul @ 11:23pm 
GOOD:steamthumbsup:
ilcannibal  [author] 20 Jul @ 7:03pm 
Any hateful comments will be deleted and account blocked, we have no time to hear any foolishness. This also includes those who support these haters (zombies). All you are COMMON trying to SPECIAL INFECT others with your BS.
ilcannibal  [author] 20 Jul @ 4:19pm 
@RANCAR & Szezlong08,

Thanks with much respect
RANCAR | ESP 20 Jul @ 4:08pm 
Another intense and fun campaign from ilcannibal. 10/10 good job.
Game play: https://youtu.be/lmDYiesR9Sk
Szezlong08 20 Jul @ 7:27am 
9/10
Sαcяεđ Vσℓк[Z] 19 Jul @ 8:21am 
nice song in it, the map is great and I play this gayme since it came out , your map is 9/10 to me :3
Trunten  [author] 18 Jul @ 1:12pm 
With all due respect
Let's please keep comments in English
Thank you
VictorZ 18 Jul @ 2:48am 
The difficulty is a bit too high, especially too much witches
Ghost Bridge 17 Jul @ 10:20am 
tanks with big ass hordes in finale
momasosjuan 16 Jul @ 11:36pm 
deserves a sequel
Leon 16 Jul @ 7:44am 
A high difficulty campaign that keep playing custom BGMs in the background just like the old school FPS games. Don't expect for any direction arrows because 3 maps except finale it's free to explore. I suggest explore for supplies beforehand in first map because after unlocking the alarm door the game will keep throwing hordes at you with no brake. Thus, getting a melee are recommended to clear the path. Second and third map is a lot easier than the first but you still need to know where to go. You can camp on a big rock near the generator in finale but those gas cans is a pain in the pants because they are far away. All saferoom doors on map start can be interact once only so if you have installed L4B mod, don't go back in after came out, otherwise...
ilcannibal  [author] 15 Jul @ 1:29pm 
@trunten,

we've filed a complaint on it, hopefully they resolve it soon

That fraudulent account was closed and stolen content removed - thanks
Trunten  [author] 15 Jul @ 10:57am 
With all due respect
Let's please keep comments in English
Thank you
botian 15 Jul @ 10:43am 
good music
Kestila 15 Jul @ 9:40am 
the finale was enjoyable, but I feel like the timer between inserting the final gas can and the two tanks spawning could be a bit shorter :steamhappy:
Trunten  [author] 15 Jul @ 9:27am 
we've filed a complaint on it, hopefully they resolve it soon
ilcannibal  [author] 15 Jul @ 8:11am 
@linzechuan也中生的,

Thanks, this person will be reported for copyright & trademark infringement including invasion of privacy.
RIDGE ZXA 14 Jul @ 10:24pm 
very good but ending was alright 8.9/10
原来如此,我会再玩玩看:steamthumbsup:
ilcannibal  [author] 14 Jul @ 10:48am 
Still adjusting finale script, thanks for the input...
anny 14 Jul @ 9:12am 
I legit cant tell im just bad or the finale on Expert spams so much CI that it's unbearable 😭

anyway theres a godspot in the finale to the left side on one of the truck so this map basically hard from the gascan part, the rest are fine
Nitrous 14 Jul @ 9:11am 
Good campain. Just the finale, can you decrease the number of CI spawned? Also the second tank spawn with the horde is not the good idea I think. Thanks for the campaign!
ilcannibal  [author] 13 Jul @ 12:14pm 
@博麗無夢セレスティア,

谢谢,地图 1 和 3 有三条随机路径。
ilcannibal  [author] 13 Jul @ 12:10pm 
@老栗脂奇遇记,

Hint: Betrayal & Extinction are connected like the DeadCity Series. I am grateful you played - thanks
老栗脂奇遇记 13 Jul @ 5:38am 
WAM,is that road besides the beach in finale paste from The Betrayal?it looks so familiar
SparkyBlue21 13 Jul @ 5:26am 
Overall, a difficult but fair and very enjoyable campaign. Completed on Expert with the Left 4 Bots 2 Add-On, with only 1 restart in the finale.

If you dare to complete this in Expert, you must be very patient, and exploration is heavily recommended.

10/10, amazing work.
SparkyBlue21 13 Jul @ 5:25am 
Chapter 1 is brutally intense especially if exploration is not in your vocabulary. This map has a lot of optional places to go but they reward you with very generous amount of supplies, so much to the point that even if you get confused, you'll always have enough resources as long as you spend them wisely.

Chapter 2 in my opinion is balanced despite facing 2 Tanks and even on Expert. There are a lot of throwables given to you at this point and there's so much cover to juke them.

Chapter 3 is very good, though not as intense as the previous chapters. My only complaint here is that it has a bit of the "Chernobyl" Syndrome, where it sometimes spawns commons on places you already cleared.

I've got no complaints on the finale. Despite the gas cans being very far, supplies are EVERYWHERE and as long as you use them wisely, you'll have no problems getting by.
场景依然很出色,而且复用情况不是那么明显了,第一关两条RNG路线汇集在一个警报点很有意思,地图自带的音乐非常有沉浸感
Inzo 13 Jul @ 4:34am 
Me and the bots are happy
ilcannibal  [author] 13 Jul @ 12:39am 
@gen X,

So many things are "confusing" at first, until you learn through patience. Yet these people want the easy way out with someone holding their hands, because they can not think for themselves.

Looks like you all were having fun in the video you posted, let me say thanks.
Inzo 12 Jul @ 8:27pm 
Good map but very confusing because most of the cha are very open
can I lol? 12 Jul @ 4:37pm 
first ch is like twice as long as ch2 and 3 combined, cool finale though
cream whore breast 2 12 Jul @ 12:28pm 
It's fine for the most part. Map 1 is way too open when you consider the intended path which I wasn't aware of until I watched the gameplay linked in the comments. It should be made more obvious where you need to go and that you need every survivor in the room to open the alarmed door. The doors might be highlighted, but when I stumble into a dark room with an ammo dump and a long ramp behind me, I assume I'm grabbing ammo for a long journey into the tunnel. All the other maps are just ok. You can easily cheese the finale with a sniper because of the massive sight line from the dock to where the commons and specials spawn. The can distance isn't too bad, but I can definitely see how some players could struggle.