Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
316 Comments
Homuraaa 2 hours ago 
I cant wait until you add some skirmishes. I dont mean fake PVP garbage conquest mode but actual skirmishes aka content people can enjoy like how it is in Assault Squad. That would be incredible of you :D
Prinz 5 hours ago 
lol what
they would pursue a copyright claim on something they don't own? It all belongs to GW, they have every little thing related to 40k copyrighted
Glad you worked it out but lol they're insane
Penguin Of Doom  [author] 22 hours ago 
@jake In the next patch I am testing a couple of mission scripts that should help with that behaviour

@simp I need to know what the crash message is, post it in bugs

@ludvig i know
Numptyx 4 Aug @ 6:23am 
Such an amazing mod, incredible work on this, can't wait to she what else is added as you continue development.
Jake Baldwin 3 Aug @ 8:27pm 
Hey, I just wanted to say that I'm really loving the mod.

One question that I had though was regarding the melee units.

They seem to try to take cover too often instead of rushing in like Khorne demands.

Do you have any recommendations on getting them to be more aggressive and pleasing the skull throne?
Simp4Fritos 2 Aug @ 10:19pm 
I keep getting an access exception violation crash mid match is there a fix or does anyone know why its happening?
ludvig 2 Aug @ 6:26am 
pls add orcs
EM7HydraFox 1 Aug @ 7:16pm 
Welcome back you bunches of Legends, soo happy and excited for the return of Warhammer 40K mods in Call to Arms.
We're neutral not pacifist 31 Jul @ 7:58pm 
I cant wait for the adeptus mechanicus. I hope you'll port them too
Groẞ Mite Râleuse 30 Jul @ 3:55am 
Thank you in any case for your work, the Cadians, like the traitors, are very beautiful, can't wait to see the Vostroyans and the others.
Loki 30 Jul @ 1:29am 
okay ik theres probably other factions in need of being made... but.... i will sell you my soul if you make an imperial knight faction, i need a game where i can play as those things
webkam 29 Jul @ 11:17pm 
sick mod, i cannot wait for eldar and some missons :D
Gladiatorhjk 29 Jul @ 9:28pm 
Duuuuuude, THIS is one of the main reasons i still play Assault Squad 2, thank you!
Leonatos Invictus  [author] 29 Jul @ 6:50pm 
Krieg and Steel Legion will come relatively soon. Vostroyans also probably at some point, but I can not speak about at what point.
hideinahole 29 Jul @ 12:47pm 
Vostroyans!!
Groẞ Mite Râleuse 29 Jul @ 12:02pm 
Hello, do you plan to add other Astra Militarum regiments like the Krieg or the Vostroyan?
MDCCC 29 Jul @ 11:39am 
Finally got a WH40k mod for Goh, been while and hoping for one finally. I personally don't mind the quality of some of the units (texture). Like the ogryns look low quality, but I don't mind. So long as the units move, and perform well with out bugging out I'm good. Units can be from Dawn of War even, and so long as they move and don't get stuck and vehicles do proper damage then all for it.
Tirpitz 29 Jul @ 3:26am 
btw leonatos, how much extense do you think your gonna add the factions.
majortjkingkong 28 Jul @ 9:04pm 
tell your friends about the mod ribit
zePeaceDragon_TTv 28 Jul @ 5:32am 
imma just say this shit is gooood never liked any mod more then this shi bro keep doin what ur doin ur doing it well
Leonatos Invictus  [author] 27 Jul @ 11:55pm 
@Phent: Yes, the gamemodes that you can play in skirmish with bots, you can also play them in multiplayer and coop
Phent 27 Jul @ 7:20pm 
Does multiplayer like frontlines and other gamemodes work?
Malice 27 Jul @ 3:37pm 
and yet he is right for it
Moisesjns 27 Jul @ 2:04pm 
the corpse emperor is a r/atheist reddit mod who is also a shitty dad
Leonatos Invictus  [author] 27 Jul @ 1:46pm 
You can go to Multiplayer and play skirmish versus bots. For missions, we don't really have time to make any, but if you guys make some good ones, we will add them.
Homuraaa 27 Jul @ 12:44pm 
Any skirmishes?
Asa Mitaka 27 Jul @ 11:59am 
are you guys gonna implement skirmish missions or campaign in the mod??
majortjkingkong 26 Jul @ 2:02pm 
I bring tribute and other people, enjoy my gifts rib-it
KuroCat 26 Jul @ 1:52pm 
@Leonatos Invictus I AM SO SORRY! I just saw the roadmap. Keep up the good work king.
dog 25 Jul @ 8:48pm 
I found it, I had to copy .presets for bazooka out of the vanilla folder, and edit the value for
(define "penetration"
{projectileDamageTable
and adjust it to the new ranges that I set for the infantry AT weapons from vanilla's 71-76.
Penguin Of Doom  [author] 25 Jul @ 8:13pm 
@dog what weapon system are you taking about specifically
aeON 25 Jul @ 6:55pm 
Enjoy your vacation! Thank you so much for bringing this mod to GOH.
ULTIMATE WINGWANG 25 Jul @ 5:55pm 
conquest soon
「Hliey」 24 Jul @ 11:48pm 
Really like the AI using more infantry change
dog 24 Jul @ 9:54pm 
wait, no, sorry, I read that wrong. It's already the same? The indicator for penetration will lose all it's value between 70-76 distance,
dog 24 Jul @ 9:44pm 
awe, damn. there goes my hopes and dreams. Thanks for answering, and great work on all of this.
Penguin Of Doom  [author] 24 Jul @ 9:38pm 
heat penetration is always the same no matter the range
dog 24 Jul @ 8:10pm 
Damage fall-off feels pretty intense. IK this is standard for GoH but coming from as2 UMW, it's a little jarring.

Autocannon and vehicle HE just wrecks infantry pretty hopelessly, so my goal was to make infantry weapons more effective against infantry, and HEAT to be a real threat. I'm not super familiar with modding, but finding the txts and figuring out the values was mostly easy... I was able to decrease the fall-off for firearms, and increase range of ATGM, but I can't find what txt to edit so that HEAT penetration is the same between min and max range.
Leonatos Invictus  [author] 24 Jul @ 7:38pm 
Guys, please read the roadmap above! It answers your question. Asking us every day multiple times about Conquest will not make it come faster, but only annoy the hell out of us :humanity:
KuroCat 24 Jul @ 5:34pm 
conquest
SwimTripple d 24 Jul @ 4:40pm 
game crashes when using nurgle gas call in it destroyed a building and game crashed
WarMaster GoreHowl 24 Jul @ 3:44pm 
Sorry if this has already been answered.. but are the moebian ( nurgle ) and the elysian drop troops for IG done?

Maybe im playing them very wrong... but its seems the elysians and the moebians are just an inferior choice compared to the other doctrine. Thanks for your time! :)
Leonatos Invictus  [author] 24 Jul @ 12:22pm 
@{FTW}Kodiax: The Moebian 6th (Nurgle traitor guard) are added with version 1.7 so if your game still says 1.6 you don't have the update yet. Sometimes you must force Steam to update, by un-subscribing and re-subscribing to the mod. Moebians are a regiment of the Traitor Guard faction, not a faction of there own.
{FTW}Kodiax 24 Jul @ 10:38am 
dumb question maybe. just saw jellybeans vid on the inclusion of nurgle. is this faction auto added or do i need to do something. just tried a game and didnt see where i could choose. did i just miss something?
Cadian Knight 24 Jul @ 8:12am 
Hello, I just found that the main gun of the Chimaira LC of Moebian 6th can not work properly, can it be fixed?
SwimTripple d 24 Jul @ 4:41am 
so im really enjoying the mod but i think last stand needs a change since the ai just spam bane blades i had a great defence line and then two baneblades rocked up and i lost other than that its a really good and fun mod
Lord Castellan Majorian 24 Jul @ 2:11am 
Can you up the damage further on alot of these weapons, especially the heavy bolter, it's quite anemic currently.
bigmeatybeaty 23 Jul @ 6:24pm 
Just wanted to say my piece. Can the game not be hardcore balanced obviously to make it fun I understand but I think lore accuracy and throwing guardsmen into the meat grinder is fun.
Gentleman 22 Jul @ 12:18pm 
Чёт не робит :csgohelmet:
Penguin Of Doom  [author] 22 Jul @ 8:34am 
@sanders
@medraen

Restart game and change hosts

@warmaster
What game type are you playing with them

@valen
Are you referring to their inability to shoot within the cloud of gas?