Barotrauma

Barotrauma

Basic to Large Hardpoints
13 Comments
DrBruhman  [author] 28 Jul @ 3:05am 
hey everyone, nothing changed in hardpoints that could brick this mod. read description and test it yourself
greyco 3 Jul @ 1:40am 
can't find the option to switch, i have an empty hardpoint, no button to sawp, does it work on vanilla only subs or is the mod broken
Tobi 2 Jul @ 12:05pm 
Same question for the ek gunnery, is it possible ?
Forrester 27 Jun @ 11:06am 
Does this still work? Can't figure out how to switch hardpoint
BruhErXx 23 Jun @ 7:34am 
Hello guys, why can't i remove hardpoint?
BrGuardian 23 Jun @ 6:25am 
Op af
Dezixus 21 Jun @ 3:21am 
i'm as interested in changing EK hardpoints as two people below me
Femboy Gaymer 18 Jun @ 6:06am 
Would it be possible for you to make a similar mod that allows replacing vanilla hardpoints with the heavy and auxillary ones from EK Gunnery?
N8crafter 18 Jun @ 12:52am 
is there any chance this can work with modded hardpoint types, aside from issues that would arise from differences in the space required for the hardpoint/ammo loader?
DrBruhman  [author] 16 Jun @ 12:08pm 
same as any upgrade or turret swap, after save with applied changes are loaded
ebalsya 16 Jun @ 4:57am 
does it happen instantly after u buy it or does it need to be bought, skip round, and sold to apply the changes?
N0nam21 11 Jun @ 7:08pm 
cool
DrBruhman  [author] 6 Jun @ 7:12pm 
couldnt find a way to make it cost money to swap between both because swapidentifier is accepting only one name
however i can try to do it with periscope base overrides that will make it separated upgrade and will cost money