Kenshi
A Standalone Potato Mod
24 Comments
Willlllow 9 Jul @ 2:09pm 
when somebody told me that potato as a shape as a skeletor; animation character skeletor and is based off a potato as a skull. about the bakede potato shaped as a skeletor as you wishede so what is happening? because it potato with skeletor and it interesting as that meant
Schizophrenic Cat-Lon  [author] 1 Jul @ 5:51pm 
Schizophrenic Cat-Lon  [author] 1 Jul @ 2:01pm 
I'll do a secondary patch in a few hours
Gritsko Boserup 1 Jul @ 11:40am 
I'd do it myself if I knew what I was doing xD
Gritsko Boserup 1 Jul @ 11:39am 
I agree with Aquila Mars, the fact that potatoes are edible raw actually kinda nerfs them massively, as people will munch them when they should be cooking with them, causing delays and inefficiencies not encountered with the other food types. Real life cucumbers can be eaten raw, yet greenfruit cannot, and I think given the limitations of the engine that was the right choice. Please disable their edibility so I can use this mod, or add a patch/alt version that makes them inedible. Great idea otherwise, models fit nicely, great work as always, thank you.
Schizophrenic Cat-Lon  [author] 19 Jun @ 3:57am 
Yes.
They're worth more though, so multipliers are huge.
Kraut Kontrol 19 Jun @ 3:02am 
Are the hashishbrowns restricted to be accepted only by the same vendors as regular hashish (i.e. are they just as illegal as hashish)?
Plus 17 Jun @ 4:10am 
A trap for a Belarusian. That's why I added
Dinadan 15 Jun @ 2:55am 
LET'S GOOOOOOOOOO
Schizophrenic Cat-Lon  [author] 15 Jun @ 2:41am 
Added. Also hashishbrowns.
Dinadan 15 Jun @ 2:03am 
Yes please hashbrowns would be the best
Schizophrenic Cat-Lon  [author] 14 Jun @ 11:05pm 
Actually a good idea...
I will consider
greyhome 14 Jun @ 12:18pm 
HASHBRWONS WHEN
Schizophrenic Cat-Lon  [author] 14 Jun @ 1:43am 
Nope, the mod will put potatoes into their proper vendor inventories after their next resupply.
Dinadan 13 Jun @ 11:23pm 
Do I need to import for this? I love potatoes
k|Aquila Mars 13 Jun @ 3:52am 
Cool mod, I don't like that my hungry gits default to eating these raw over actual food because their containers happen to be closer tho. Really causes a time loss factor when they keep running over to nab a potat over and over again instead of picking a proper meal and be fed for longer. Solved by building the storage for them quite out of the way. Future potat farmers beware.
Schizophrenic Cat-Lon  [author] 12 Jun @ 9:33am 
Eh, why not.
Numbus 12 Jun @ 6:04am 
Could you make it so you can put potatoes in food storage barrels?
Soul 10 Jun @ 5:52am 
Time to make potato empire
Kurteous 9 Jun @ 11:36pm 
Boil em, mash em, stick em in a stew.
Schizophrenic Cat-Lon  [author] 9 Jun @ 11:10pm 
NP, I simply found the unused assets for potatoes in the FCS and finished them after adding a potato plant model and icons (wasn't in the files)
Soulbreaker 9 Jun @ 10:28pm 
thanks for making this mod
Schizophrenic Cat-Lon  [author] 8 Jun @ 1:18am 
Not the best option to, but good for self-sustaining when starting out.
Meta Bluejay 8 Jun @ 1:07am 
It's so good you can eat raw