Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Kesh
In Uboat, when the captain dies and we promote an officer to captain, they wear a special suit uniform. If you're curious, it looks like:
1. The man next to the mission vehicle
2. The one from whom we recruit crew members
This uniform exists in-game but is hidden and only wearable by the captain under certain conditions. I want to make it available to all officers, and if possible, the entire crew.
I'm not a modder, but I’ve done research that might help—please don’t take this as ego.
I believe if we replace an existing outfit (like “jacket-05”) with this special uniform, it could solve the issue easily.
If you can create and upload this mod to the Workshop, I’d be very happy. A few friends of mine also want this uniform, and I’d love for others to enjoy it too. Thanks in advance!
Disable this mod at game start → Create and save an initial save file → Reload mods .
(Untested: Minor issues may occur.)
NO, I have enough blueprints, but it didn't appear in the optional list. I don't know why (there are only 4 models to choose from, normally there should be 5)
I can spend some time and make your mod wish come true my friend!
You are asking serious questions about the mod Señor jajaja, I dont really know, I was testing with some values to see what seems to achieve the result that I am searching for :)
@grei209ks, its OP, 2-3 shots usually get a ship. Sometimes you might even get it with one shot but its rare.
Regarding the ammo storage, this mod adds the ammo storage improvement in a sense that it reduces the weight of single shell. I believe if you have other mods that change this shell weight values they might collide and not work properly but you can test it out and see for yourself
BTW I would like to ask you for some advice:
1. SeriesTimeOffset = 0: does it mean that it hits without calibration?
2. RecoilRecoveryRate = 0.1: why not set it to 1 if you want the shortest time to counteract recoil?
3. ArmorPiercing = 45: What is the effect of setting this value greater than 1.0? (Assuming real shipwreck physics)
Will it also be necessary to unsubscribe/disable the mod (which, in addition to various changes/improvements to the game, also changes the capacity of the ammo storage)?