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at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:158)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
at zombie.iso.IsoCell.update(IsoCell.java:5892)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4197)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4317)
at zombie.iso.IsoWorld.update(IsoWorld.java:4231)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10617)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10255)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2287)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2266)
`function: transferItem -- file: BodilyFunctions.lua line # 1235 | MOD: Bodily Functions (0.12.3)
function: transferItem -- file: LanternFix_actions.lua line # 221 | MOD: [B42] Lantern Fix
function: transferItem -- file: TMRadio.lua line # 1096 | MOD: True Music Radio
function: perform -- file: ISGrabItemAction.lua line # 105 | Vanilla
java.lang.RuntimeException: Object tried to call nil in transferItem
@RunYouCleverBoy yeah, I don't think I can change the colors of lit lanterns in your hands. I could, however, add options to change the color of placed lanterns, so you can try and match with the default color.
holding lantern and it on the floor have different light color and bright (radius)
ex.Coords: (X: 1221, Y: 10549)
Может поверх положенного фонарика создавать невидимую без столкновений и взаимодействия машину которая будет фарой светить? (может и есть способ натурально через функции использовать эти механизмы но я не знаю я не кодер))0)
If it can ever have flashlights and candles included that would be amazing.