Stellaris

Stellaris

Slightly Better Scaling: Zones
4 Comments
Crusade  [author] 21 Jun @ 12:09pm 
Fixed, and tbh I had no Idea why it broke in the first place, my best guess was that Paradox moved some variables around from one file to the one I was modifying for the sake of optimisation which led to these lines of code not being present in the game anymore.

Either that, or I accidentally delete 4 lines of code that was spread across the file.
yeehaw 21 Jun @ 8:15am 
this mod seems to break hive world zones
Crusade  [author] 9 Jun @ 10:43am 
I do agree that Megastructures feel underwhelming in terms of output, but Support districts are over tuned, because they are stronger than the actual mining districts as you get the bonus from it without needing to fill the trader jobs, meaning you can have 10 mining districts with 2000 Jobs and 5 Support Districts outputting the resources of 6000 mining jobs.

The numbers might change in the future as I am still testing it, but so far I haven't run into any big issues and I'm happy with the fact that I need to actually take care of my economy past the first ~75 years, as I am not getting thousands of Energy and Minerals, only hundreds.
Gake 9 Jun @ 9:18am 
Eh, the supports remove building slots so this nerfs them far too heavily. In reality megastructures need to be buffed.