RimWorld

RimWorld

Replace Mechanoid Weapon
47 Comments
Snuggy 20 hours ago 
Doro is unstoppable
Sirjames101 19 Jul @ 9:42am 
yeah enemy mechs dropping weapons is extremely op. sadly im removing this mod cause of that issue.
Technodrone 19 Jul @ 6:54am 
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
McDuff 18 Jul @ 12:01am 
I think enemy mechs *occasionally* dropping weapons would be cool but every time is too much.
McDuff 18 Jul @ 12:01am 
I've had the opposite issue, this makes all mechs drop their weapons, which is stupid OP. I've now got 6 charge lances after one mechanoid raid!
Glaceon 17 Jul @ 5:11am 
I've also been having the same issue of weapons disappearing, it's happened to me every time my mechs have been downed or killed.
MercuryDoll 15 Jul @ 3:08am 
Does this work with all mechanoids and weapons? Can i give agrihands a chainsaw and my roombas a stunprod?
[Insert_Name] 14 Jul @ 6:10pm 
I just discovered something, the mod must be at the top for it to work as it should. Before, I had it at the bottom of my mods list, now I just moved it to the top and it works as it should. Sorry for the inconvenience.
[Insert_Name] 14 Jul @ 5:53pm 
I just incapacitated them with blows and the weapon disappeared again :(
[Insert_Name] 14 Jul @ 5:51pm 
It keeps happening, right now I gave a weapon to a mechanoid (lancer) and then I gave him a status that left him incapacitated (Paralytic abasia) and the weapon simply disappeared without a trace, I also removed the status again and the weapon was still missing, it was not in the mechanoid's inventory. I'm going to try incapacitating him with hits but it seems strange to me.
La Blue  [author] 14 Jul @ 1:27pm 
Winetoo // Even when I test it again now, the weapons do not disappear on their own. Allied mechanoids are programmed to drop their weapons on the ground when they are disabled or killed.

Is there a bug where all allied mechanoid weapons disappear?

If only a few mechanoid weapons occasionally disappear, it is because the weapons they are holding are destroyed by attacks.

Please let us know if the issue occurs again.
La Blue  [author] 14 Jul @ 1:01pm 
Winetoo // The problem has been solved, but it's strange.
I'll check it out. :)
Redlight 14 Jul @ 4:17am 
헐 존나 감사합니다 진짜 필요했었다귯!! 이런거!!!!!!!!!!
Winetoo 13 Jul @ 5:24pm 
Cool mod, but few issues i noticed with it - if the mechanoid with replaced weapon gets incapacitated the weapon disappears. Also, if mechanoid dies and gets resurected their weapon disappears - but even the default one, that previously stayed on. Might make sense if at least the old weapon showed up.
[Insert_Name] 12 Jul @ 7:37pm 
Is it normal for the weapon to disappear once the mechanoid is incapacitated?
SrGato350 11 Jul @ 3:56pm 
Al fin.
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀
Министр Пива 11 Jul @ 10:14am 
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
Willsomeness 11 Jul @ 2:43am 
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
con 1 Jul @ 6:00am 
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
B.I.G German Guy 29 Jun @ 11:05am 
how do i dequip it?
Silverback 27 Jun @ 2:34pm 
Doro
ALE199 27 Jun @ 1:22pm 
Unfortunatly the issue of ksung happnes to me :(
TACOTONY 24 Jun @ 2:51am 
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
La Blue  [author] 18 Jun @ 7:14am 
ksungj // complete!
La Blue  [author] 18 Jun @ 5:02am 
ksungj // We have confirmed the issue. We will resolve it as soon as possible.
La Blue  [author] 18 Jun @ 4:41am 
lunatic_TH // CE를 직접 테스트 해보지는 않았으나 CE가 무기라고 인식된다면 충분히 사용 할 수 있습니다.
lunatic_TH 17 Jun @ 10:59pm 
"이거 CE호환되나요?"
ksungj 17 Jun @ 2:44pm 
Enjoying the different options possible with weapon swaps but encountered a problem.

If a mech has a replaced weapon and is downed instead of killed, the weapon vanishes, no drop. Tested it by giving my scythers melee weapons and using dev down, and the melee weapon disappears. Kind of a problem if I potentially have to replace multiple assault rifles and chain shotguns after every battle.
PenBrush 15 Jun @ 7:30am 
Love this mod, but it's kind of imbalanced: battle mechanoids cost 1200 consistently regardless of what they equip. Moreover, weapons such as hellsphere cannon can be equipped by even militors. Poor diabolus XD
miyani-ce 15 Jun @ 6:58am 
o7
U-boat[BY] 15 Jun @ 2:17am 
Okay nice to hear that weapon won't be lost. Also some mechs didn't drop their weapons, like Militors don't drop mini shotgun if you replace their guns with anything else. And actually it is a good thing, as minishotgun costs 1000 silver according to statistics and low tier weapons like pistols don't cost even 500 silver but provide damage more then mini shotgun
La Blue  [author] 14 Jun @ 6:13pm 
Upon a weapon exchange, a mechanoid will discard its currently held weapon. Similarly, dying also causes a mechanoid to drop its weapon (the sole exception being when the weapon is destroyed through combat).

Consequently, resurrected mechanoids are unarmed. This design choice actively prevents weapon replication, as the weapon was already relinquished when the mechanoid was downed or its equipment changed. A re-equip command is necessary for a revived mechanoid to pick up its previously dropped weapon.
LZIM 14 Jun @ 3:40pm 
this would have been juicy beans in 1.5
Sir Rolin 14 Jun @ 3:57am 
@Vartarhoz, in the video it drops the weapon.

worried about the ressurection as well, does the mech drop the weapon on death or does it somehow remember it's weapon on resurrection?
U-boat[BY] 13 Jun @ 4:38pm 
Question about Mech ressurection. If mech dies with new weapon and then go through ressurect gestation. Does mech get new weapon after ressurection or it will reset to default one?
Technodrone 13 Jun @ 1:30pm 
Doro
Vartarhoz 13 Jun @ 11:54am 
Does old weapons of mechs disappear when you equip new ones?
La Blue  [author] 11 Jun @ 10:39pm 
Tardo The Ass-Monkey // Everything works perfectly without any issues. All weapons function normally, and you can equip any weapon without restrictions. Additionally, one-shot weapons will leave you empty-handed after use. If you are empty -handed, you can immediately install the weapon manually.
Tardo The Ass-Monkey 11 Jun @ 6:07pm 
Will this work with modded weapons, or is it Vanilla only? And is there any restrictions on what weapons a mech can use? For example, could I equip my militor with a doomsday launcher (and in such a situation, would it only be one-shot, or would the militor just keep shooting?)
La Blue  [author] 11 Jun @ 1:52pm 
We can also use it in version 1.6!
ozeola1 11 Jun @ 5:03am 
doro
Vartarhoz 11 Jun @ 3:26am 
This actually "better" for me than mod you linked.
Hardened guy 11 Jun @ 12:38am 
doro
lunatic_TH 10 Jun @ 4:48pm 
도로롱을 위대하게!
Marty in the multyvers 10 Jun @ 1:31pm 
doro
hell0 10 Jun @ 4:01am 
doro
ARCA-12 9 Jun @ 4:49pm 
doro