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p.s.
Please remove the three dozen horses from the mod, they are not needed and they do not work)
and it just stops
NO , THEY ARE NOT
im upset yoou didnt play Vanila or you just have no idea what are you talking about
there is no "ugly" or "sad" horses in vanilla so please think twice before you will make an idiot from yourself again plus there is easy way to fix food like buildings and kingdom policies plus if castle have no food -soldiers dying .
Vanilla 65-75 fps
Realm of Thrones 54-75 fps
The Old Realms 45-75 fps
Eagle Rising 65-75 fps
Shokuho 16-55 fps
Bannerlord.ButterLib
Bannerlord.UIExtenderEx
Bannerlord.MBOptionScreen
Native
SandBoxCore
BirthAndDeath
Sandbox
StoryMode
CustomBattle
AllegianceOverhaul
AgricultureEstate
BetterSmithingContinued
ArtemsLivelyAnimations
CinematicCombat
ImprovedGarrisons
ImprovedGarrisonsShokuho
HotButter
ImmersiveBattlefields
IB_Addon_EOTWS
PerfectFireArrows
RaiseYourTorch
Kamon of Japan
ArtOfWar
AutoTrader
BetterTime
ChamberBlockingFixed
Dramalord
DynaCulture
ExecutionAdjuster
Bannerlord.FamilyTree
GovernorsHandleIssues
Heal on Kill
HideoutPlus
ImproveTheEconomy
KingdomPoliticsExpanded
Bannerlord.LeaveOnClick
ReinforcementSystem
MissionDuel
MoreBlood
RiiMountainBladeItsSwordOfLong
PickItUp
PocColor
RTSCamera
RandomEvents
RealisticCombatAdjustments
RealisticWeather
StopStarvingYourselves
SurrenderTweaks
TournamentsGiveFullXp
TrainTroops
WorkshopLimitAdjuster
Fourberie
FourberieShokuho
Shokuho
PartyAndClanLimitExtenderShokuho
only problem is its almost broken any type of siege laid on a castle its a CTD
or town.
needs a update asap.
Exception Information:
Potential Module Id: Shokuho
Potential Source Module Id: Shokuho
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
1. at bool Shokuho.Quests.ShokuhoHeadmanVillageNeedsDraughtAnimalsIssueBehavior.ConditionsHold(Hero issueGiver)
2. at void Shokuho.Quests.ShokuhoHeadmanVillageNeedsDraughtAnimalsIssueBehavior.OnCheckForIssue(Hero hero)
need help