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Kinda 50/50 on that. Still thinking about it
Hello there, of course! Could I have your discord username?
SU_A04 - Is mostly unchanged it's a dead end.
SU_A10 - The jump is possible with Gourmand, I tested. Though, I understand why it may seem impossible, post-release I've been thinking about it seeming like a softlock. I've had a different plan for this room pre-release. Just hold right and up.
I am planning on slightly improving SU_A10 when I'll return to this project for real.
Could you specify the rooms?
Hello there, not a my mod issue, likely another mod you have, this mod changes literally nothing to the characters other than Spearmaster right now. Plus, I've tested it just now, no softlock for me.
Thank you very much for playing!
@Lacey
Supposedly, they shouldn't really clash.
@Nyxlanders
That's... too far in the past. I'll make some changes to the Shaded Citadel, though!
@riley_
That's lovely! I'm looking forward to seeing that!
https://www.youtube.com/watch?v=uac0Nran9Bg
I really hope to see you continue development on this mod, it's looking fantastic so far!
Exploring past Outskirts was a blast, and that palette really makes it feel like a different time in a similar place ^^
Feel free to use the video for the workshop page if you feel like it!
Hello there, misfortunately, that's very unlikely from me to do so, the title is a title, though, maybe there's a minor chance I'll do it as a separate thing (a dlc to this mod perhaps).
Hello there, thanks for the offer, if the help will be needed, I'll contact you.
Right now it's not compatible with Expanded Outskirts, but I plan on making a lite compatibility with Expanded Outskirts, making it connect, changing palettes there and there, and making a few exclusive rooms when you'll have both of them on. As for the Outskirts remake, I suspect it's compatible, they shouldn't clash against one another in theory. Though, just to be extra safe, I would suggest keeping this mod above the Outskirts remake
Hello there, yes, I have. I'll contact you right about now.