Garry's Mod

Garry's Mod

Death Perception [UNCLAMPED]
7 Comments
uopual 3 hours ago 
wait nevermind i had my settings wrong
uopual 5 hours ago 
why is dp_delay clamped at one............. YOU SAID UNCLAMPED
EchoHedron 29 Jun @ 1:30pm 
okay
chillin' fella  [author] 29 Jun @ 1:19pm 
@EchoHedron its basically meant to prevent values going higher or lower than they should, i've risen this limit from 1 to 99999 so now you can have more "realistic" death's
EchoHedron 29 Jun @ 12:45pm 
what does clamped mean btw im not cultured
chillin' fella  [author] 11 Jun @ 10:31pm 
uhhhh i don't think i can do that
Jarik 11 Jun @ 4:46pm 
make it fade and have the speed be defined by the ammount of damage last dealt. so a zombie hit 10/15 will be 0.66666 seconds long. meanwhile dying to an explosion(lets say 100 damage) would be split-second.