Rift of the NecroDancer

Rift of the NecroDancer

A DARK ZONE - Toby Fox
14 Comments
潭巢 23 Jul @ 12:20am 
Oh! That's...unexpected.
Snapperynx  [author] 22 Jul @ 12:16pm 
@潭巢 Hiii, you can actually manually select which monsters to exclude from vibe chains with the selection tool. There's a vibe symbol on the bottom right tab when you select monsters within the vibe chain, and clicking on the icon removes the vibe chain for that specific enemy
I'm pretty sure the base game never does it bc it goes against the whole idea of "fc this segment for invincibility + a score boost" but they have pretty cool uses in fan charts imo
潭巢 21 Jul @ 8:58am 
Really impressive! it's not difficult if there are no these zombies, but the zombies are really very tricky!
How can you place so much monsters that are excluded from vibe chain btw? Did you just copy paste them? :redbat:
Supershadow30 6 Jul @ 11:28am 
Pretty hard to read the zombies, the chart feels too quick for the song's tempo, but hey if people enjoy it good for them
Clone Fighter 25 Jun @ 10:18am 
Ahhh, I see. Who would've figured text in a Unity game supported Unity's Rich Text.
Snapperynx  [author] 25 Jun @ 9:59am 
I took way too long to respond to this mb

All the formatting you can do with Rift's text is in the link below (I'm pretty sure material or quad won't work but I haven't tried). Changing the color uses <color=#rrggbb>type anything here</color>, with #rrggbb being the hex code. Apparently, you can put a hexadecimal number after the hex code to control the text's opacity too but I haven't tested that either.
https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html

You can use this with the song title and artist/charter names too! I personally prefer not to since formatting can become kind of an eyesore if it's too overused. When it works tho, it really works.
Clone Fighter 20 Jun @ 7:14pm 
How did you manage to get color into the track description?!?
Tatters 17 Jun @ 8:27am 
I love how the zombies reference the source, very cool gimmick
adam 16 Jun @ 8:07pm 
YOUR TOO TOO
The Indigo Penguin 13 Jun @ 9:52pm 
Gotta say, great chart!! My one and only recommendation is that for big tempo changes I'd put some kind of indicator be it an up arrow, magma block, etc. Great work overall :)))
CC426 13 Jun @ 4:02pm 
YOU'RE TAKING TOO LONG!
Leiv 13 Jun @ 9:18am 
Boo, zombies boo, me no like me no like :steamsad:
Detective Pink 12 Jun @ 3:09am 
Absolutely amazing chart on impossible, very well tilmed
Luna 11 Jun @ 11:53pm 
YOUR TAKING TOO LONG