Stellaris

Stellaris

Stargate - Wraith Bioships
24 Comments
Lucky 19 Jul @ 10:56am 
Just want to say thank you for this!
Avatar  [author] 9 Jul @ 7:59am 
should work now, but have to overwrite another file that makes it more incompatible with other mods
Modern Spartan 9 Jul @ 6:15am 
Yeah it's weird. At least the ships themselves exist for the game this afternoon though!
Avatar  [author] 9 Jul @ 2:23am 
doesnt make much sense but i will check it after work
Modern Spartan 8 Jul @ 4:36pm 
The Wilderness Origin doesn't accept this shipset as Biological for some reason? Was really hoping to use that to build the Wraith Hive!
ᴷʰᵉˢʰⁱᵍ 22 Jun @ 2:53am 
:shcfire:
Avatar  [author] 19 Jun @ 5:08am 
i have no connection to this franchise so no
Kage 19 Jun @ 4:59am 
it is possible an helghast shipset of killzone in the future?
Avatar  [author] 18 Jun @ 11:13am 
keep in mind that you cant use both bio shipsets together unless you patch it
Avatar  [author] 18 Jun @ 11:13am 
@Fran: they are not invisible on my end. it works fine for me
but really hard to communicate here
Fran 18 Jun @ 11:12am 
@Avatar
Nope, now you have the same issue as i have with the Zerg.
Invisible ships off Mauler, Harbringer and Stinger offsprings

Seems its an issue cmplexing on all Bioship Shipsets
Now you can either decide to swap the mesh and have ships stuck inside each other, or you leave it like this and its invisible :(

Guess on your ships it wouldn't be so obvious since they are longer and less complex than zerg
coja 18 Jun @ 11:08am 
This is amazing, thank you for making it.
Avatar  [author] 18 Jun @ 10:57am 
@Fran: should work now
Fran 18 Jun @ 10:47am 
@Avatar
I checked your 00_biogenesis file
You have no single entry for offspring ships.
So this doesnt work with preogenitor hive.

I'm atm also working on bioships, and was wondering how you fixed the issue with progenitor hive using double asset and it either makes it that you have invisible ships or ships stuck inside each other.

But you completly left it out.
Thats makes your bioships playing in Progenitor Hive just as normal shipset with no bonus
Avatar  [author] 18 Jun @ 10:39am 
@Fran: i dont know i used vanilla code and just swapped models so gameplay shouldnt be affected
Fran 18 Jun @ 10:32am 
@Avatar
I was trying to use progenitor hive on your shipset.
I can build those tec on starbases, but i cannot find offspring ships on your shipset.
Did you deactivate them somehow?

Also all ships act like they dont need offspring ships, having full firepower even without a offspring
Avatar  [author] 18 Jun @ 8:31am 
@akiloyutu: everything works fine. dont know what you are doing
GAL Farkam 18 Jun @ 8:23am 
Oh my bad. I was under the impression that NSC3 also modified bishops. Looks like that will be for season 2.
Avatar  [author] 18 Jun @ 8:17am 
what has nsc3 todo with bioships ?
GAL Farkam 18 Jun @ 8:15am 
Will this work with NSC3?
akiloyutu 18 Jun @ 12:31am 
Doesn't work for some reason, when I try to design any ship it just says "Empire can't build Elder (ship type)". Even after researching the elder type I can't design it and there's no ship to build
Dave 17 Jun @ 11:07pm 
They look really nice. Thanks.
darlf 17 Jun @ 12:03pm 
finaly a reason to buy that dlc XD
VI6 D DARK KING 13 Jun @ 4:59pm 
Ya! Lore accuracy!