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Or make the mechs do the task anyway? I've had my mechanitor go up to a recharging (Dormant charge) mech for lovin', the mech wakes up for a moment, then immediately back to recharge and the mechanitor goes on with their day without getting any intimacy.
also I have no plans for any sort of pregnancy delay
Also, I read a comment below asking for a womb delay or delay to pregnancy after giving birth, and I want to ask if this can please be an optional feature instead of a mandatory change. I like having lots of kids, and also, breastfeeding as is reduces the chance of another baby soon after birth to practically zero anyway, so would be a bit sad if the mod suddenly introduced an arbitrary cooldown timer on pregnancies.
(It's for my friend, absolutely)
My first male colonist is being constantly seduced by his nieces, and sister.
Not such a big deal, but he also has a constant +48 mood from it
I don't have Biotech DLC yet, it seems there are some "may require" tags missing in your genes patches.
Verse.PatchOperationAdd(Defs/XenotypeDef[defName="Hussar"]/genes) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\3498422643\1.6\Patches\Genes.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Could not resolve cross-reference: No Verse.GeneCategoryDef named ResistanceAndWeakness found to give to Verse.GeneDef SEX_Solitary
Could not resolve cross-reference: No Verse.GeneCategoryDef named ResistanceAndWeakness found to give to Verse.GeneDef SEX_Affectionate
It's my first run with your mod ever after 18 months RW pause.
High hopes, thank you for your effort!
The good thing about your mods is that you immediately know who made it from the error.
Anyway, keep up the good optimization work, and thank you for actually bothering to fill out the changelogs. Who cares? I do.
or... make them able to service the engine itself... robot yaoi...
yes and no, whether a hostile pawn has the need active depends on the situation
yes, recluse pawns don't have an intimacy need (but can still perform intimate acts)
no, no changes to orientation trait spawn rates, that's why I recommend a mod like way better romance
and yes, in the mod settings
Jokes aside, questions;
Since this mod adds an entire new need that constantly ticks down for every colonist, can we expect any performance impact?
Is the intimacy need disabled for hostile pawns?
Does this mod interact with the Recluse trait?
Does this mod touch the basegame sexual orientation trait spawn rates?
Is there a way to reduce the autonomous lovin' chance? Could be bias but I find it too frequent.
Changelog:
Updated the Vanilla Traits Expanded patch, pawns with the Prude trait will now only do lovin' with their partners.
Re-implemented the lovin' afterglow thought from vanilla.
Applied the lovin' cooldown fix to mechanoid lovin' as well.
Most lovin' functions were moved to their own helper functions. Although the mod was still super flexible before, modders can now tweak *everything* about lovin' without having to make complex Harmony transplier patches.