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Your Genetic framework enhances everything over nl anim vte AND vanilla by making the xeno ghouls retain their genetic phenotypes which as I mentioned previously looks pretty cool imo. But when it's a race with more baseliner-esque phenotypes the VTE default look jarring in comparison.
Again I'm just nitpicking. It would be awesome if it's a quick tweak otherwise don't worry. Just haven't seen anyone touch down on this stuff since facial anims have been lacking dlc support for so long.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682310477
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889716301
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268178647
…at the same time, and the genes will be automatically generated for each look? if so,
1. freaking awesome, thanks
2. is it possible to bind not only specific look of a face, but a global gene that will define which retexture will be used?
As for the other mod, I’m not sure how to make something like that work with the FA system. I’m really new to c# coding and this mod took the better part of six months for me to make, but if I learn how, I’ll keep that concept in mind!
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063838726
it would be super cool to have an ability to use many different face animations retextures in the same game. they could have a gene that would spawn an alternate variations from a different texture pack. this way you could give some gene to some faction and make them look differently like they're from another lands, so they look differently. please, if this possible within your framework, make this happen somehow, I beg.
thanks.
For the second, I don't use HAR, so I haven't tested it. But I'll see what I can do!
1.After installing this mod, it becomes impossible to use the FA editor or character editor to change to other head types.
2.If you install FA mods specifically made for HAR races, such as "Tinimar the Harfling Facial Animation", it causes an abnormality where humans are also assigned the FA head types meant exclusively for that race.
Thank you for creating the new feature!