RimWorld

RimWorld

All The Plant Genes
49 Comments
Cute cat 3 Aug @ 10:59am 
also when i started a new save the old plants stayed with me, is that suposed to happend or is it broken
Cute cat 3 Aug @ 7:16am 
gonna send the debug log in bug reports
Cute cat 3 Aug @ 6:52am 
@JamEstHamEst it still works, but on other note is there like some invisible limit cause after like the 3 generation it just dosn't wanna let me select the plant, like i have haygrass whit booming and hydroponic on it and it works but when i add regrowing to it it just dosn't want to let me select it. like i can breed it, just when i try to select the plant in the hydroponic it just dosn't show up
JamEstHamEst  [author] 2 Aug @ 7:24pm 
@Cute Cat, in testing it still worked even when I was getting that "needs the old version" error, however I don't use Rimsort so I'm not too sure. I'll have to do some cheeky testing but I'm confident she'll be right.
Cute cat 2 Aug @ 1:30pm 
hey i also have this problem but even after making sure its after the continued version its still saying that it needs the discontinued one will it still work even if its giving me an error in rimsort?
JamEstHamEst  [author] 1 Aug @ 7:44pm 
@Novan, you know what I just realised, I made the mod be able to require either mod, but not have the "load after" tag for both mods, so cheers for bringing this up! Should work proper now!
Novan 1 Aug @ 12:06pm 
i did on both this and plant genes continued and it still asks for the discontinued one, i'm just manally placing it below plant genetics continued and it seems to work so not really an issue
JamEstHamEst  [author] 1 Aug @ 7:25am 
@Novan, it might be worth unsubscribing then resubscribing! I had the same issue, and that seemed to work!
Novan 1 Aug @ 6:47am 
the mod is asking me for adamas plant genetics and it's showing up error in rimsort if i have the continued version.
JamEstHamEst  [author] 24 Jul @ 6:12am 
@別害怕我的朋友我只是 What mod is that plant from? I've tested with vanilla plants and they work with the hydroponic trait?
JamEstHamEst  [author] 24 Jul @ 6:12am 
@=>PR<= XxDEM0NIKSxX Does the game crash when you start up with all dependencies and the mod loaded?
[PR] HavenOnline 23 Jul @ 7:47am 
this made my game quit working
[PR] HavenOnline 23 Jul @ 7:46am 
plant genedihs 💔
元気おっさん 23 Jul @ 12:47am 
@別害怕我的朋友我只是
I ran into the same issue, and loading a save doesn't fix it.
Qucumber 21 Jul @ 9:09pm 
JamEstHamEst  [author] 21 Jul @ 6:59am 
@Qucumber You might be onto something, I'll have a look at that, WikiRim or something no?
Gaurenlen does not, I sort of look at it as a balancing thing, longer lasting plants get more mini dryads, but if you think thats not the way to go let me know!
JamEstHamEst  [author] 21 Jul @ 6:56am 
@別害怕我的朋友我只是 I'm not too sure whats causing this I'm sorry, it might be an issue with the base mod? If not I could have a deeper geeze, but Adamas might have a better clue.
JamEstHamEst  [author] 21 Jul @ 6:54am 
@Spicy Good eye! Yes thank you, I'll fix that in the next patch!
JamEstHamEst  [author] 21 Jul @ 6:54am 
@Legowaffles meat plants added to the to add list! Hopes and prayers for your eternal darkness!
JamEstHamEst  [author] 21 Jul @ 6:53am 
@Siemaki Youre cooking! Enjoy the primordial horrors that is the plant genomes, but thank you for the suggestions! New title dropped! And funny enough antiseptic was something on my to add list, I'm looking to slip it in for the next update!
ur plant species is loading in the mod defs if i remove a+a+b+c I cant plant a+a+b+c+d i have to leave the base gene or i will get a stuck of this bug by unable to plant

this bug can't be solve by backtracking old save
Qucumber 18 Jul @ 5:39am 
I think there was a In-Game Wiki library mod @JamEsHamEst
Might be able to use that?
Also, does Gauranlen scale w/ the plants lifespan?
I've got a self sowing rose bush with two generations of Gauranlen, and it says it'll take 30 days to spawn a dryad.
Roses only have a lifespan of a week
Failed to find Verse.ThingDef named JHE2_hydroponic_JHE2_Nutritious_LGC_Plant_Watermelon. There are 3492 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch0 (string)
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Defaults.Medicine.Patch_Zone_Growing_get_PlantDefToGrow:Prefix (RimWorld.Zone_Growing,Verse.ThingDef&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Zone_Growing.get_PlantDefToGrow_Patch1 (RimWorld.Zone_Growing)
....


it made me cant plant new gene on the planting zone
for example:
i got a+b gene in the zone when i clone a+b+c in this zone and finish it i can find a+b+c in the plant list it disappeared
Spicy 16 Jul @ 5:04pm 
it seems that ambrosia reduces yield not by 0.1x, but 0.01x
Legowaffles 16 Jul @ 8:28am 
Suggestions:
Gene that increases cleanliness.
Gene that changes produce to Raw Meat.

Now, if you'll excuse me, I have a permanent eclipse world, so it's time to make all my plant types photophobic.
Siemaki 16 Jul @ 4:13am 
Wow this new genes are sick. Now my whole map is a field of self growing fire-proof dandelions. If there were a "antiseptic" gene that increased cleanliness to offset the terrain i'd convert most base floors with glowing self-sowing Traversable Blissful Long living Resilient Beautiful dandelions.

A suggestion - "a plant genetics addon" in the mod title would help more fans of the base mod find this treasure
JamEstHamEst  [author] 23 Jun @ 2:55am 
Matter of fact I'd love to figure out how to add descriptions to the actual traits when they show up on the plant
JamEstHamEst  [author] 23 Jun @ 2:53am 
@ANIManiak God I would love to, but I don't know how to, descriptions are pretty much at the top of my dream updates, but UI alludes me. I'll try hunker down and figure it out when 1.6 proper releases because, damn, are you preaching to the choir right now!
ANIManiak 22 Jun @ 7:18am 
Great addon:cozybethesda:, but I beg you: add a descriptive table for traits in the mod settings or somewhere else. It's a real pain to constantly check the wiki until you learn all of them.
JamEstHamEst  [author] 20 Jun @ 3:35am 
@XxN1GHTMAR1SHDEM0NxX Instead of making new strains, you upgrade the plant to make MORE smokeleaf, Id love to make genes that edit the product but alas...
Don't worry about those raiders tho, we don't play with Italians like that
JamEstHamEst  [author] 20 Jun @ 3:33am 
@OrangeLittleMan, see that may be an issue on Adamas' end, I'm not too sure, but I'm glad it worked out??
OrangeLittleMan 19 Jun @ 4:05pm 
oh and the plants showed up properly
OrangeLittleMan 19 Jun @ 4:04pm 
@JamEstHamEst there were no error when opening the bench but i found this error in the logs
"Exception registering RimWorld.Plant RimWorld.Plant in loaded object directory with unique thing ID -1: System.ArgumentException: An item with the same key has already been added. Key: -1"
[PR] HavenOnline 19 Jun @ 7:53am 
also ayo pause on the 4th image why does one of the raiders name tralalero tralala head ahh
[PR] HavenOnline 19 Jun @ 7:51am 
smokeleaf strains
[PR] HavenOnline 19 Jun @ 7:51am 
what does ts mean
JamEstHamEst  [author] 19 Jun @ 7:38am 
@fooey_man That sweet, sweet Icarus: Fly too close to the sun business is exactly what we love to serve up around here! You're thinking like a true JamEstHamEstian! We want players to suffer from the weight of their sins!
fooey_man 19 Jun @ 2:12am 
@JamEstHamEst Well you have like three flavors of horrid gasses to choose from, harvest drops to lure them in, and soothe smell can cause wandering mental breaks to keep them there?

Naturally this kind of manmade horror beyond comprehension is a perfect fit for RimWorld, and accidentally creating a field of death rice almost balances some of the more OP genes.
JamEstHamEst  [author] 18 Jun @ 11:05pm 
@fooey_man Imagine this though: Auto sowing, deadlife spreading, nice smelling, long lasting, self harvesting, flame resistant, glowing potatos, who could say no?
JamEstHamEst  [author] 18 Jun @ 11:01pm 
Hey, @OrangeLittleMan, are there any errors that pop up when you open the potting bench UI? This may be an issue on the original mod's side?
fooey_man 17 Jun @ 9:03pm 
Auto sowing plants that spread deadlife dust, that's about worth it there. xD
OrangeLittleMan 16 Jun @ 6:28pm 
so while trying to make a super plant i encountered an error at 11 generations where the plant wouldn't show up in the plant options
JamEstHamEst  [author] 15 Jun @ 4:40am 
No thats all good! Im glad you got it working! That would make it not work very well, what auto sort were you using? It may have been something to do with how I formatted the mods dependencies?
Chargeflare001 14 Jun @ 8:19pm 
just found the prob auto sort put it before dlc for some reason? sorry for the bother
Chargeflare001 14 Jun @ 8:13pm 
1.6 and royalty, biotech, anomaly and ideology anomaly
Chargeflare001 14 Jun @ 8:12pm 
it says error on generating map i have an error log but i know how to share it.
JamEstHamEst  [author] 14 Jun @ 8:06pm 
Hey Chargeflare! I'm having troubles reproducing that bug, are you getting any sort of error message? How does it prevent startup?

Are you using any DLCs? Plus what version are you using?
Chargeflare001 14 Jun @ 12:49pm 
Just running this mod and its required mods
Chargeflare001 14 Jun @ 12:48pm 
Just to let you know it prevents starting a game when its enabled