RimWorld

RimWorld

More Reasonable Room Space
22 Comments
最是能睡觉 13 Jul @ 8:18am 
为小人发声!
布丁蛋糕 13 Jul @ 12:42am 
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Kagami  [author] 12 Jul @ 8:48am 
@Emerson Yes, that's exactly correct.
Emerson 10 Jul @ 8:08am 
@Kagami Thank you for the explanation! If I understand correctly, any empty room of at least 25 squares will receive the maximum spaciousness bonus?
Kagami  [author] 10 Jul @ 3:30am 
@糯米糍粑 就来
糯米糍粑 10 Jul @ 2:42am 
1.6 求求了
Kagami  [author] 5 Jul @ 9:35pm 
@Emerson This mod improve the formula by calculating the ratio of free spaces in the room. See the bedroom in the figure, there are 17 free tiles in this 4*6 room(chairs considered as free tile). So the ratio will be 17/24=0.708333≈70.83%, plus a correction factor when the room's size is smaller than 25(to prevent rooms that are too small in absolute size from being counted as spacious), so the final result will be 70.83*24/25=67.9968≈68.
After our calculation, note that our value is within [0,100] where vanilla game is [0,350], so our value will be re-mapped before it participates the impressiveness calculation.
Emerson 5 Jul @ 3:55pm 
This seems like a much more elegant solution than simply reducing space requirements. Can you explain how the formula works?
Yoko Taro >= GOD 24 Jun @ 2:46am 
@SSJKarma
I don't know where you learn Construction Designers but the industry standard is 1 square equal 1 meter. Even in America.
Cosmosyn 23 Jun @ 3:34am 
guy below me, how are you sure 1 tile = 1 sqft instead of 1 tile = 1 sqm?
SSJKarma 22 Jun @ 3:57pm 
i like what this mod is trying to do, but space isn't the issue.
Scaling is.

Construction Designers use scale of 1 square equal 3 ft. thats about the width of a regular person. We'd get 5x5 = 15x15 ft. Good size for a room. This game seems to want 1 Tile equal 1ft. so max size is 28x10. This is madness. who in their right mind, would mean an entire floor of a house just for sleeping. My friend who has the royalty dlc tells me its even worse.

this means beds are 2 feet by 1 feet. a comparision would be an ant needing an entire shoe box for sleeping.
Kagami  [author] 22 Jun @ 6:42am 
@MADxingjin not sure, but i will update this mod once 1.6 was officially released.
Nanao-kun 21 Jun @ 8:58pm 
Oh I see how it's meant to work, pretty interesting.
MADxingjin 21 Jun @ 9:23am 
1.6?
ferny 20 Jun @ 10:25am 
Very neat
D3K43 20 Jun @ 9:46am 
I just thought this mod was an interesting idea and wanted to double-check
Kagami  [author] 20 Jun @ 9:08am 
btw i think it makes no sense using both mod altogether since this mod had rewritten the space calculation. And you can also lower those values in config of this mod.
Kagami  [author] 20 Jun @ 9:02am 
@D3K43 I didn't test that but i believe this is Not compatible . We both patches those values on the game startup.
D3K43 20 Jun @ 7:28am 
Is this compatible with "Realistic Rooms Rewritten?" The mod that changes the minimum size requirements for room impressiveness
Kagami  [author] 19 Jun @ 12:01am 
@Freakycrafter yes, but this mod focus more on the relativity: as illustrated in the figure, in vanilla game, a bedroom can never considered spacious even its furniture were sparsely distributed, and with a lot of free spaces; and a stuffed large workshop are still spacious after the reduce of furniture. So this mod made a little alignment between the algorithm with our human observations.
Freakycrafter 18 Jun @ 10:00pm 
didnt the game already do that, kinda? i mean atleast the furniture removing space, not adding more space for free spaces, atleast im pretty sure that was the case with bedrooms and that sorta furniture
神刀天姬 17 Jun @ 3:45am 
合理的,再把美观和财富改成像清洁那样按平均值算而不是总和算就完美了